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Description
Would it be possible to add a feature that exports only visible surface blocks? This would significantly optimize 3D scenes, especially for animations or massive landscapes, and greatly reduce the polygon count
Exporting mountain landscapes in Mineways is tricky because it only supports a cubic volume for height and export. (Small chunks work, but large landscapes suffer)
The red areas in my example are unnecessary parts, like the sides and bottoms of the mountains, that get included in the export. These aren't visible or needed and just add unnecessary mesh, making optimization harder.
The green areas are the surface—the parts visible from a top-down view. That's all I want to export.
The middle flat area is fine as the height/depth is correctly, but the mountains include the massive red areas, which I don’t need. This limitation of Mineways makes it difficult to optimize the export properly .