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I don't exactly understand what you mean. The ray tracing algorithm itself obtains, for each voxel a ray traverses, the corresponding index, intersection length, density (or any cube value you want like rSP or rED). We then use the ray-tracing algorithm in different ways:
The ray.target_point is, by the way, only a helper entry placing the "end" of a ray opposite of the source. |
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Hi,
I looked through the code and referenced papers on the ray tracing algorithm (Siggel et al. (2011), Siddon et al. (1984)). If I understood correctly, the algorithm only uses the density at the target point of the ray at each bixel. There is no calculation of the mean density along the path (between two bixels in the same ray), right?
Thank you in advance!
Jessica
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