@@ -52,16 +52,16 @@ static inline uint32_t gamepad_read(void)
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{
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int buttons = ~((data [2 ] << 8 ) | data [1 ]);
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_MENU ) ) state |= RG_KEY_MENU ;
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_OPTION ) ) state |= RG_KEY_OPTION ;
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_START ) ) state |= RG_KEY_START ;
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_SELECT ) ) state |= RG_KEY_SELECT ;
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_UP ) ) state |= RG_KEY_UP ;
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_RIGHT ) ) state |= RG_KEY_RIGHT ;
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_DOWN ) ) state |= RG_KEY_DOWN ;
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_LEFT ) ) state |= RG_KEY_LEFT ;
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_A ) ) state |= RG_KEY_A ;
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_B ) ) state |= RG_KEY_B ;
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+ if (buttons & RG_GAMEPAD_MAP_MENU ) state |= RG_KEY_MENU ;
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+ if (buttons & RG_GAMEPAD_MAP_OPTION ) state |= RG_KEY_OPTION ;
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+ if (buttons & RG_GAMEPAD_MAP_START ) state |= RG_KEY_START ;
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+ if (buttons & RG_GAMEPAD_MAP_SELECT ) state |= RG_KEY_SELECT ;
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+ if (buttons & RG_GAMEPAD_MAP_UP ) state |= RG_KEY_UP ;
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+ if (buttons & RG_GAMEPAD_MAP_RIGHT ) state |= RG_KEY_RIGHT ;
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+ if (buttons & RG_GAMEPAD_MAP_DOWN ) state |= RG_KEY_DOWN ;
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+ if (buttons & RG_GAMEPAD_MAP_LEFT ) state |= RG_KEY_LEFT ;
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+ if (buttons & RG_GAMEPAD_MAP_A ) state |= RG_KEY_A ;
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+ if (buttons & RG_GAMEPAD_MAP_B ) state |= RG_KEY_B ;
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battery_level = data [4 ];
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@@ -77,16 +77,16 @@ static inline uint32_t gamepad_read(void)
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uint16_t buttons = ~(rg_i2c_gpio_read_port (0 ) | rg_i2c_gpio_read_port (1 ) << 8 );
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_MENU ) ) state |= RG_KEY_MENU ;
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_OPTION ) ) state |= RG_KEY_OPTION ;
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_START ) ) state |= RG_KEY_START ;
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_SELECT ) ) state |= RG_KEY_SELECT ;
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_UP ) ) state |= RG_KEY_UP ;
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_RIGHT ) ) state |= RG_KEY_RIGHT ;
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_DOWN ) ) state |= RG_KEY_DOWN ;
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_LEFT ) ) state |= RG_KEY_LEFT ;
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_A ) ) state |= RG_KEY_A ;
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- if (buttons & ( 1 << RG_GAMEPAD_MAP_B ) ) state |= RG_KEY_B ;
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+ if (buttons & RG_GAMEPAD_MAP_MENU ) state |= RG_KEY_MENU ;
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+ if (buttons & RG_GAMEPAD_MAP_OPTION ) state |= RG_KEY_OPTION ;
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+ if (buttons & RG_GAMEPAD_MAP_START ) state |= RG_KEY_START ;
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+ if (buttons & RG_GAMEPAD_MAP_SELECT ) state |= RG_KEY_SELECT ;
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+ if (buttons & RG_GAMEPAD_MAP_UP ) state |= RG_KEY_UP ;
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+ if (buttons & RG_GAMEPAD_MAP_RIGHT ) state |= RG_KEY_RIGHT ;
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+ if (buttons & RG_GAMEPAD_MAP_DOWN ) state |= RG_KEY_DOWN ;
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+ if (buttons & RG_GAMEPAD_MAP_LEFT ) state |= RG_KEY_LEFT ;
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+ if (buttons & RG_GAMEPAD_MAP_A ) state |= RG_KEY_A ;
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+ if (buttons & RG_GAMEPAD_MAP_B ) state |= RG_KEY_B ;
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battery_level = 99 ;
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