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| 1 | +// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information. |
| 2 | +// Ported from d3dcommon.h in microsoft/DirectX-Headers tag v1.614.0 |
| 3 | +// Original source is Copyright © Microsoft. Licensed under the MIT license |
| 4 | +using System; |
| 5 | +using System.Diagnostics; |
| 6 | +using System.Runtime.CompilerServices; |
| 7 | +using System.Runtime.InteropServices; |
| 8 | +#pragma warning disable CS1589, CS0419, CA1416, CS0618 |
| 9 | +namespace Silk.NET.DirectX; |
| 10 | + |
| 11 | +public static partial class D3D |
| 12 | +{ |
| 13 | + [NativeTypeName("const GUID")] |
| 14 | + public static ref readonly Guid D3D_TEXTURE_LAYOUT_ROW_MAJOR |
| 15 | + { |
| 16 | + [MethodImpl(MethodImplOptions.AggressiveInlining)] |
| 17 | + get |
| 18 | + { |
| 19 | + ReadOnlySpan<byte> data = |
| 20 | + [ |
| 21 | + 0x4F, |
| 22 | + 0x23, |
| 23 | + 0xDC, |
| 24 | + 0xB5, |
| 25 | + 0xBB, |
| 26 | + 0x72, |
| 27 | + 0xEC, |
| 28 | + 0x4B, |
| 29 | + 0x97, |
| 30 | + 0x05, |
| 31 | + 0x8C, |
| 32 | + 0xF2, |
| 33 | + 0x58, |
| 34 | + 0xDF, |
| 35 | + 0x6B, |
| 36 | + 0x6C, |
| 37 | + ]; |
| 38 | + Debug.Assert(data.Length == Unsafe.SizeOf<Guid>()); |
| 39 | + return ref Unsafe.As<byte, Guid>(ref MemoryMarshal.GetReference(data)); |
| 40 | + } |
| 41 | + } |
| 42 | + |
| 43 | + [NativeTypeName("const GUID")] |
| 44 | + public static ref readonly Guid D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE |
| 45 | + { |
| 46 | + [MethodImpl(MethodImplOptions.AggressiveInlining)] |
| 47 | + get |
| 48 | + { |
| 49 | + ReadOnlySpan<byte> data = |
| 50 | + [ |
| 51 | + 0xE3, |
| 52 | + 0x29, |
| 53 | + 0x0F, |
| 54 | + 0x4C, |
| 55 | + 0x5F, |
| 56 | + 0x3F, |
| 57 | + 0x35, |
| 58 | + 0x4D, |
| 59 | + 0x84, |
| 60 | + 0xC9, |
| 61 | + 0xBC, |
| 62 | + 0x09, |
| 63 | + 0x83, |
| 64 | + 0xB6, |
| 65 | + 0x2C, |
| 66 | + 0x28, |
| 67 | + ]; |
| 68 | + Debug.Assert(data.Length == Unsafe.SizeOf<Guid>()); |
| 69 | + return ref Unsafe.As<byte, Guid>(ref MemoryMarshal.GetReference(data)); |
| 70 | + } |
| 71 | + } |
| 72 | + |
| 73 | + [NativeTypeName("#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048")] |
| 74 | + public const int D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION = 2048; |
| 75 | + |
| 76 | + [NativeTypeName("#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096")] |
| 77 | + public const int D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION = 4096; |
| 78 | + |
| 79 | + [NativeTypeName("#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048")] |
| 80 | + public const int D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION = 2048; |
| 81 | + |
| 82 | + [NativeTypeName("#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096")] |
| 83 | + public const int D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION = 4096; |
| 84 | + |
| 85 | + [NativeTypeName("#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512")] |
| 86 | + public const int D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION = 512; |
| 87 | + |
| 88 | + [NativeTypeName("#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096")] |
| 89 | + public const int D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION = 4096; |
| 90 | + |
| 91 | + [NativeTypeName("#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256")] |
| 92 | + public const int D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 256; |
| 93 | + |
| 94 | + [NativeTypeName("#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2")] |
| 95 | + public const int D3D_FL9_1_DEFAULT_MAX_ANISOTROPY = 2; |
| 96 | + |
| 97 | + [NativeTypeName("#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535")] |
| 98 | + public const int D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT = 65535; |
| 99 | + |
| 100 | + [NativeTypeName("#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575")] |
| 101 | + public const int D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT = 1048575; |
| 102 | + |
| 103 | + [NativeTypeName("#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1")] |
| 104 | + public const int D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT = 1; |
| 105 | + |
| 106 | + [NativeTypeName("#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4")] |
| 107 | + public const int D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT = 4; |
| 108 | + |
| 109 | + [NativeTypeName("#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128")] |
| 110 | + public const int D3D_FL9_1_MAX_TEXTURE_REPEAT = 128; |
| 111 | + |
| 112 | + [NativeTypeName("#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048")] |
| 113 | + public const int D3D_FL9_2_MAX_TEXTURE_REPEAT = 2048; |
| 114 | + |
| 115 | + [NativeTypeName("#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192")] |
| 116 | + public const int D3D_FL9_3_MAX_TEXTURE_REPEAT = 8192; |
| 117 | + |
| 118 | + [NativeTypeName("#define D3D_SHADER_FEATURE_DOUBLES 0x00001")] |
| 119 | + public const int D3D_SHADER_FEATURE_DOUBLES = 0x00001; |
| 120 | + |
| 121 | + [NativeTypeName( |
| 122 | + "#define D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X 0x00002" |
| 123 | + )] |
| 124 | + public const int D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X = |
| 125 | + 0x00002; |
| 126 | + |
| 127 | + [NativeTypeName("#define D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE 0x00004")] |
| 128 | + public const int D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE = 0x00004; |
| 129 | + |
| 130 | + [NativeTypeName("#define D3D_SHADER_FEATURE_64_UAVS 0x00008")] |
| 131 | + public const int D3D_SHADER_FEATURE_64_UAVS = 0x00008; |
| 132 | + |
| 133 | + [NativeTypeName("#define D3D_SHADER_FEATURE_MINIMUM_PRECISION 0x00010")] |
| 134 | + public const int D3D_SHADER_FEATURE_MINIMUM_PRECISION = 0x00010; |
| 135 | + |
| 136 | + [NativeTypeName("#define D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS 0x00020")] |
| 137 | + public const int D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS = 0x00020; |
| 138 | + |
| 139 | + [NativeTypeName("#define D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS 0x00040")] |
| 140 | + public const int D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS = 0x00040; |
| 141 | + |
| 142 | + [NativeTypeName("#define D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING 0x00080")] |
| 143 | + public const int D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING = 0x00080; |
| 144 | + |
| 145 | + [NativeTypeName("#define D3D_SHADER_FEATURE_TILED_RESOURCES 0x00100")] |
| 146 | + public const int D3D_SHADER_FEATURE_TILED_RESOURCES = 0x00100; |
| 147 | + |
| 148 | + [NativeTypeName("#define D3D_SHADER_FEATURE_STENCIL_REF 0x00200")] |
| 149 | + public const int D3D_SHADER_FEATURE_STENCIL_REF = 0x00200; |
| 150 | + |
| 151 | + [NativeTypeName("#define D3D_SHADER_FEATURE_INNER_COVERAGE 0x00400")] |
| 152 | + public const int D3D_SHADER_FEATURE_INNER_COVERAGE = 0x00400; |
| 153 | + |
| 154 | + [NativeTypeName("#define D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00800")] |
| 155 | + public const int D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS = 0x00800; |
| 156 | + |
| 157 | + [NativeTypeName("#define D3D_SHADER_FEATURE_ROVS 0x01000")] |
| 158 | + public const int D3D_SHADER_FEATURE_ROVS = 0x01000; |
| 159 | + |
| 160 | + [NativeTypeName( |
| 161 | + "#define D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x02000" |
| 162 | + )] |
| 163 | + public const int D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER = |
| 164 | + 0x02000; |
| 165 | + |
| 166 | + [NativeTypeName("#define D3D_SHADER_FEATURE_WAVE_OPS 0x04000")] |
| 167 | + public const int D3D_SHADER_FEATURE_WAVE_OPS = 0x04000; |
| 168 | + |
| 169 | + [NativeTypeName("#define D3D_SHADER_FEATURE_INT64_OPS 0x08000")] |
| 170 | + public const int D3D_SHADER_FEATURE_INT64_OPS = 0x08000; |
| 171 | + |
| 172 | + [NativeTypeName("#define D3D_SHADER_FEATURE_VIEW_ID 0x10000")] |
| 173 | + public const int D3D_SHADER_FEATURE_VIEW_ID = 0x10000; |
| 174 | + |
| 175 | + [NativeTypeName("#define D3D_SHADER_FEATURE_BARYCENTRICS 0x20000")] |
| 176 | + public const int D3D_SHADER_FEATURE_BARYCENTRICS = 0x20000; |
| 177 | + |
| 178 | + [NativeTypeName("#define D3D_SHADER_FEATURE_NATIVE_16BIT_OPS 0x40000")] |
| 179 | + public const int D3D_SHADER_FEATURE_NATIVE_16BIT_OPS = 0x40000; |
| 180 | + |
| 181 | + [NativeTypeName("#define D3D_SHADER_FEATURE_SHADING_RATE 0x80000")] |
| 182 | + public const int D3D_SHADER_FEATURE_SHADING_RATE = 0x80000; |
| 183 | + |
| 184 | + [NativeTypeName("#define D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1 0x100000")] |
| 185 | + public const int D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1 = 0x100000; |
| 186 | + |
| 187 | + [NativeTypeName("#define D3D_SHADER_FEATURE_SAMPLER_FEEDBACK 0x200000")] |
| 188 | + public const int D3D_SHADER_FEATURE_SAMPLER_FEEDBACK = 0x200000; |
| 189 | + |
| 190 | + [NativeTypeName("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE 0x400000")] |
| 191 | + public const int D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE = 0x400000; |
| 192 | + |
| 193 | + [NativeTypeName("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED 0x800000")] |
| 194 | + public const int D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED = 0x800000; |
| 195 | + |
| 196 | + [NativeTypeName( |
| 197 | + "#define D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x1000000" |
| 198 | + )] |
| 199 | + public const int D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS = 0x1000000; |
| 200 | + |
| 201 | + [NativeTypeName("#define D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x2000000")] |
| 202 | + public const int D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING = 0x2000000; |
| 203 | + |
| 204 | + [NativeTypeName("#define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x4000000")] |
| 205 | + public const int D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING = 0x4000000; |
| 206 | + |
| 207 | + [NativeTypeName("#define D3D_SHADER_FEATURE_WAVE_MMA 0x8000000")] |
| 208 | + public const int D3D_SHADER_FEATURE_WAVE_MMA = 0x8000000; |
| 209 | + |
| 210 | + [NativeTypeName( |
| 211 | + "#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000" |
| 212 | + )] |
| 213 | + public const int D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE = 0x10000000; |
| 214 | + |
| 215 | + [NativeTypeName("#define D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS 0x20000000")] |
| 216 | + public const int D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS = 0x20000000; |
| 217 | + |
| 218 | + [NativeTypeName("#define D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES 0x40000000")] |
| 219 | + public const int D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES = 0x40000000; |
| 220 | + |
| 221 | + [NativeTypeName("#define D3D_SHADER_FEATURE_SAMPLE_CMP_GRADIENT_OR_BIAS 0x80000000")] |
| 222 | + public const uint D3D_SHADER_FEATURE_SAMPLE_CMP_GRADIENT_OR_BIAS = 0x80000000; |
| 223 | + |
| 224 | + [NativeTypeName("#define D3D_SHADER_FEATURE_EXTENDED_COMMAND_INFO 0x100000000ull")] |
| 225 | + public const ulong D3D_SHADER_FEATURE_EXTENDED_COMMAND_INFO = 0x100000000UL; |
| 226 | + |
| 227 | + [NativeTypeName("#define D3D_OPT_SHADER_FEATURE_USES_DERIVATIVES 0x0000010000000000ull")] |
| 228 | + public const ulong D3D_OPT_SHADER_FEATURE_USES_DERIVATIVES = 0x0000010000000000UL; |
| 229 | + |
| 230 | + [NativeTypeName("#define D3D_OPT_SHADER_FEATURE_REQUIRES_GROUP 0x0000020000000000ull")] |
| 231 | + public const ulong D3D_OPT_SHADER_FEATURE_REQUIRES_GROUP = 0x0000020000000000UL; |
| 232 | + |
| 233 | + [NativeTypeName("#define D3D_COMPONENT_MASK_X 1")] |
| 234 | + public const int D3D_COMPONENT_MASK_X = 1; |
| 235 | + |
| 236 | + [NativeTypeName("#define D3D_COMPONENT_MASK_Y 2")] |
| 237 | + public const int D3D_COMPONENT_MASK_Y = 2; |
| 238 | + |
| 239 | + [NativeTypeName("#define D3D_COMPONENT_MASK_Z 4")] |
| 240 | + public const int D3D_COMPONENT_MASK_Z = 4; |
| 241 | + |
| 242 | + [NativeTypeName("#define D3D_COMPONENT_MASK_W 8")] |
| 243 | + public const int D3D_COMPONENT_MASK_W = 8; |
| 244 | +} |
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