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Build to target on custom board without ID block #12

@devotip

Description

@devotip

I am dealing with a custom board that has no ID block data.
The targetless build is working well with the data I set in the project options and by downloading the binary with RFU utility i can confirm that the application is working.
If I do a build to target the build fails because the data retrieved from the custom board makes the compiler believes there is not enough memory.
I tried to define in the project options the memory size in 4k blocks as follow but that data is ignored
BOARD_TYPE=0xFFFF
FLASH_SIZE=64
RAM_SIZE=32
Is there a way to enforce ram and flash size when doing a build to target so that the compiler is happy and the debugger becomes available?

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