Replies: 1 comment 2 replies
-
Thank you for asking this question, you found a bug! Feel free to try this fix: https://github.com/coppolaemilio/dialogic/pull/1872 |
Beta Was this translation helpful? Give feedback.
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
I've been meaning to write about this one for a while, but I keep forgetting about it, and since I'm not certain whether it is a bug or something I'm overlooking (and I'm not certain it carries over into the latest Alpha, though I haven't seen any notes on it), I thought I'd post it here rather than the 'issues' section...
I've noticed that, in Alpha 9, whenever I try to activate the "Timer processing" check-box within the Settings menu, Godot generates the following error, and when the Settings menu is refreshed, the check-box is deselected:
core/object/object.cpp:1082 - Error calling from signal 'pressed' to callable: 'VBoxContainer(settings_general.gd)::_on_physics_timer_button_toggled': Method expected 0 arguments, but called with 0.
Any thoughts?
Beta Was this translation helpful? Give feedback.
All reactions