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Is there a built in bool i can use that returns true when in a timeline? #1729

Answered by Jowan-Spooner
Theooolone asked this question in Q&A
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I would heavily suggest having some kind of state system in your game that has a "Dialogue" or some similar state.

But what you are looking for is likely Dialogic.has_active_layout_node() which will likely only be true if you have a running dialog.
Alternatively Dialogic.current_timeline != null will work very similarly.

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@Theooolone
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