Choice Buttons not properly resizing to the set dimensions. #1242
creativecorvus3
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This is just a small issue I found with the current Godot Dialogic 1.4.
(Image above showing my choice button clipping on the bottom of my game screen)
I was using Dialogic and for my game I do not like how it takes the entire screen with a canvas layer. I have found a solution around it besides one single thing. The [Choice Buttons].
Dialog Text, you can set its behavior alignment.
Dialog Box, you can set Size and Position.
But, you cannot with [Choice Buttons]. For [Choice Buttons] you can set its position to the Screen Position which poses an issue as the buttons clip off the screen, so I am forced to select Center POS and then manually offset them to get them to where I want.
I also tried to change the base code searching around to where the line of selecting [Choice Buttons] position is, but I couldn't find it. If you have any fast fixes or know where I can go to adjust how the position is selected, it would be greatly appreciated.
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