forked from davidgfnet/opengx
-
-
Notifications
You must be signed in to change notification settings - Fork 4
Open
Description
Bug Report
What's the issue you encountered?
I tried to update an unfinished port of GC/Wii of SM64 due to lack of GX knowledge using a legacy OpenGL render and SDL2. Though there's a warning in Dolphin, the game seems to render with some problems, like half of screen is filled with a black box and most notably, there are a lot of vertex explosions and it's more noticeable when the camera is upclose.
How can the issue be reproduced?
Compile the Wii port on my repo https://github.com/AloXado320/sm64-port/tree/gc_wii
make -j4 TARGET_WII=1 ENABLE_OPENGX=1
Instructions should be the same as the sm64 decomp project.
Environment?
I'm using Windows 11 using WSL2 Ubuntu, I compiled latest opengx since the one on devkitpro's package is outdated.
Additional context?
[N/A]
Metadata
Metadata
Assignees
Labels
No labels