How to use local keyframe pictures to generate animation without using prompts? #423
Replies: 3 comments 10 replies
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For now, try using the 'frame interpolation' section in Video output. It allows inserting multiple pictures via drag and drop and then interpolating between them. The best model for this is 'FILM' which is selected and autodownloaded in the subtab. If you're interested in regular Deforum animations (with 2d and 3d movement effects), adding CLIP interrogator to the Guided images mode may be worthwhile. Open a feature request in the 'Issues' here. @MatissesProjects will definitely be interested in it |
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Nice feature idea! Ill take a look into the CLIP interrogator today, I havent done anything with it yet. |
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Just got another person asking about this @kabachuha do you think adding a schedule for something like an interpolation from their current prompts to the ones generated by clip would be interesting? I see this like
{
"0":"prompt1",
"100":"prompt2"
}
{
"0":"image1",
"50":"image2",
"80":"image1"
} with a schedule of 1 or no extra or w.e we decide this would be {
"0":"prompt, and clip_of(image1): .5",
"50":"clip_of(image2)",
"80":"clip_of(image1)"
"100":"prompt2"
} |
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keyframes:
{
"0": "video/1.png",
"10": "video/2.png"
}
prompts:
{
"0": ""
}
But it didn't work
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