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✨ Update Unity graphics API from OpenGL to DX11
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InteropUnityCUDA/ProjectSettings/ProjectSettings.asset

Lines changed: 13 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -145,15 +145,17 @@ PlayerSettings:
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enable360StereoCapture: 0
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isWsaHolographicRemotingEnabled: 0
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enableFrameTimingStats: 0
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enableOpenGLProfilerGPURecorders: 1
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useHDRDisplay: 0
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D3DHDRBitDepth: 0
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m_ColorGamuts: 00000000
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targetPixelDensity: 30
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resolutionScalingMode: 0
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resetResolutionOnWindowResize: 0
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androidSupportedAspectRatio: 1
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androidMaxAspectRatio: 2.1
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applicationIdentifier:
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Standalone: com.DefaultCompany.ProofofConcept-InteropGL-CUDA
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Standalone: com.DefaultCompany.Proof-of-Concept---Interop-GL-CUDA
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buildNumber:
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Standalone: 0
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iPhone: 0
@@ -285,6 +287,7 @@ PlayerSettings:
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- m_BuildTarget: WebGL
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m_StaticBatching: 0
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m_DynamicBatching: 0
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m_BuildTargetShaderSettings: []
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m_BuildTargetGraphicsJobs:
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- m_BuildTarget: MacStandaloneSupport
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m_GraphicsJobs: 0
@@ -337,14 +340,16 @@ PlayerSettings:
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m_APIs: 10000000
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m_Automatic: 0
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- m_BuildTarget: WindowsStandaloneSupport
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m_APIs: 1100000002000000
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m_APIs: 0200000011000000
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m_Automatic: 0
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m_BuildTargetVRSettings:
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- m_BuildTarget: Standalone
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m_Enabled: 0
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m_Devices:
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- Oculus
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- OpenVR
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m_DefaultShaderChunkSizeInMB: 16
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m_DefaultShaderChunkCount: 0
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openGLRequireES31: 0
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openGLRequireES31AEP: 0
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openGLRequireES32: 0
@@ -519,6 +524,7 @@ PlayerSettings:
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switchNetworkInterfaceManagerInitializeEnabled: 1
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switchPlayerConnectionEnabled: 1
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switchUseNewStyleFilepaths: 0
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switchUseLegacyFmodPriorities: 1
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switchUseMicroSleepForYield: 1
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switchEnableRamDiskSupport: 0
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switchMicroSleepForYieldTime: 25
@@ -593,6 +599,7 @@ PlayerSettings:
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ps4videoRecordingFeaturesUsed: 0
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ps4contentSearchFeaturesUsed: 0
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ps4CompatibilityPS5: 0
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ps4AllowPS5Detection: 0
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ps4GPU800MHz: 1
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ps4attribEyeToEyeDistanceSettingVR: 0
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ps4IncludedModules: []
@@ -617,6 +624,7 @@ PlayerSettings:
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webGLLinkerTarget: 1
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webGLThreadsSupport: 0
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webGLDecompressionFallback: 0
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webGLPowerPreference: 2
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scriptingDefineSymbols: {}
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additionalCompilerArguments: {}
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platformArchitecture: {}
@@ -628,6 +636,7 @@ PlayerSettings:
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allowUnsafeCode: 1
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useDeterministicCompilation: 1
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enableRoslynAnalyzers: 1
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selectedPlatform: 0
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additionalIl2CppArgs:
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scriptingRuntimeVersion: 1
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gcIncremental: 1
@@ -662,6 +671,7 @@ PlayerSettings:
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metroFTAName:
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metroFTAFileTypes: []
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metroProtocolName:
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vcxProjDefaultLanguage:
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XboxOneProductId:
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XboxOneUpdateKey:
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XboxOneSandboxId:
@@ -705,6 +715,7 @@ PlayerSettings:
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m_VersionName:
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apiCompatibilityLevel: 6
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activeInputHandler: 0
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windowsGamepadBackendHint: 0
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cloudProjectId:
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framebufferDepthMemorylessMode: 0
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qualitySettingsNames: []

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