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✨ Increase time for unit test to make sure initialization has work
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InteropUnityCUDA/Assets/Tests/Runtime/InteropTests.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -29,7 +29,7 @@ public void TearDown()
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public IEnumerator TestTextureInteropHandler()
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{
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// Wait for a few seconds to allow the simulation to run
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float simulationTime = 0.5f;
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float simulationTime = 1.0f;
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yield return new WaitForSeconds(simulationTime);
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// Now that the simulation has run, run your tests
@@ -43,7 +43,7 @@ public IEnumerator TestTextureInteropHandler()
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public IEnumerator TestTextureArrayInteropHandler()
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{
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// Wait for a few seconds to allow the simulation to run
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float simulationTime = 0.5f;
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float simulationTime = 1.0f;
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yield return new WaitForSeconds(simulationTime);
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// Now that the simulation has run, run your tests
@@ -56,7 +56,7 @@ public IEnumerator TestTextureArrayInteropHandler()
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public IEnumerator TestBufferInteropHandler()
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{
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// Wait for a few seconds to allow the simulation to run
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float simulationTime = 0.5f;
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float simulationTime = 1.0f;
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yield return new WaitForSeconds(simulationTime);
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// Now that the simulation has run, run your tests

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