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Commit 1886876

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david.algis
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🚚 Rename file to respect c++ conventions
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InteropUnityCUDA/Assets/Plugin/cudart64_110.dll.meta

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Plugin/PluginInteropUnityCUDA/include/Action.h

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#pragma once
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#include <functional>
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//contains the macro to export and import in dll
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#include "log.h"
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#include <functional>
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/// <summary>
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/// Base class to derive from if you want to execute some function on graphics object

Plugin/PluginInteropUnityCUDA/include/Buffer/vertexBuffer.h renamed to Plugin/PluginInteropUnityCUDA/include/Buffer/vertex_buffer.h

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#pragma once
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#include "log.h"
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#include "cudaInclude.h"
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#include "cuda_include.h"
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#include "texture.h"
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UNITY_INTERFACE_EXPORT struct dim3;

Plugin/PluginInteropUnityCUDA/include/Buffer/vertexBuffer_OpenGLCoreES.h renamed to Plugin/PluginInteropUnityCUDA/include/Buffer/vertex_buffer_OpenGLCoreES.h

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#pragma once
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// OpenGL Core profile (desktop) or OpenGL ES (mobile) implementation of RenderAPI.
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// Supports several flavors: Core, ES2, ES3
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#include "vertexBuffer.h"
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#include "vertex_buffer.h"
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#if SUPPORT_OPENGL_UNIFIED
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Plugin/PluginInteropUnityCUDA/include/Texture/texture.h

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#pragma once
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#include "log.h"
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#include "cudaInclude.h"
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#include "cuda_include.h"
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class UNITY_INTERFACE_EXPORT Texture

Plugin/PluginInteropUnityCUDA/include/cudaInclude.h renamed to Plugin/PluginInteropUnityCUDA/include/cuda_include.h

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#pragma once
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#include "log.h"
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#include "cuda_runtime.h"
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#include <string>
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// use this macro if you want to check cuda function
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#define CUDA_CHECK(ans) { gpuAssert((ans), __FILE__, __LINE__); }

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