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Util.cpp
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#include "Util.h"
#include "CCBot.h"
#include <iostream>
std::string Util::GetStringFromRace(const CCRace & race)
{
#ifdef SC2API
if (race == sc2::Race::Terran) { return "Terran"; }
else if (race == sc2::Race::Protoss) { return "Protoss"; }
else if (race == sc2::Race::Zerg) { return "Zerg"; }
else if (race == sc2::Race::Random) { return "Random"; }
#else
if (race == BWAPI::Races::Terran) { return "Terran"; }
else if (race == BWAPI::Races::Protoss) { return "Protoss"; }
else if (race == BWAPI::Races::Zerg) { return "Zerg"; }
else if (race == BWAPI::Races::Unknown) { return "Unknown"; }
#endif
BOT_ASSERT(false, "Unknown Race");
return "Error";
}
CCRace Util::GetRaceFromString(const std::string & raceIn)
{
std::string race(raceIn);
std::transform(race.begin(), race.end(), race.begin(), ::tolower);
#ifdef SC2API
if (race == "terran") { return sc2::Race::Terran; }
else if (race == "protoss") { return sc2::Race::Protoss; }
else if (race == "zerg") { return sc2::Race::Zerg; }
else if (race == "random") { return sc2::Race::Random; }
BOT_ASSERT(false, "Unknown Race: ", race.c_str());
return sc2::Race::Random;
#else
if (race == "terran") { return BWAPI::Races::Terran; }
else if (race == "protoss") { return BWAPI::Races::Protoss; }
else if (race == "zerg") { return BWAPI::Races::Zerg; }
else if (race == "random") { return BWAPI::Races::Unknown; }
BOT_ASSERT(false, "Unknown Race: ", race.c_str());
return BWAPI::Races::Unknown;
#endif
}
CCPositionType Util::TileToPosition(float tile)
{
#ifdef SC2API
return tile;
#else
return (int)(tile * 32);
#endif
}
UnitType Util::GetSupplyProvider(const CCRace & race, CCBot & bot)
{
#ifdef SC2API
switch (race)
{
case sc2::Race::Terran: return UnitType(sc2::UNIT_TYPEID::TERRAN_SUPPLYDEPOT, bot);
case sc2::Race::Protoss: return UnitType(sc2::UNIT_TYPEID::PROTOSS_PYLON, bot);
case sc2::Race::Zerg: return UnitType(sc2::UNIT_TYPEID::ZERG_OVERLORD, bot);
default: return UnitType();
}
#else
return UnitType(race.getSupplyProvider(), bot);
#endif
}
UnitType Util::GetTownHall(const CCRace & race, CCBot & bot)
{
#ifdef SC2API
switch (race)
{
case sc2::Race::Terran: return UnitType(sc2::UNIT_TYPEID::TERRAN_COMMANDCENTER, bot);
case sc2::Race::Protoss: return UnitType(sc2::UNIT_TYPEID::PROTOSS_NEXUS, bot);
case sc2::Race::Zerg: return UnitType(sc2::UNIT_TYPEID::ZERG_HATCHERY, bot);
default: return UnitType();
}
#else
return UnitType(race.getResourceDepot(), bot);
#endif
}
UnitType Util::GetRefinery(const CCRace & race, CCBot & bot)
{
#ifdef SC2API
switch (race)
{
case sc2::Race::Terran: return UnitType(sc2::UNIT_TYPEID::TERRAN_REFINERY, bot);
case sc2::Race::Protoss: return UnitType(sc2::UNIT_TYPEID::PROTOSS_ASSIMILATOR, bot);
case sc2::Race::Zerg: return UnitType(sc2::UNIT_TYPEID::ZERG_EXTRACTOR, bot);
default: return UnitType();
}
#else
return UnitType(race.getRefinery(), bot);
#endif
}
CCPosition Util::CalcCenter(const std::vector<Unit> & units)
{
if (units.empty())
{
return CCPosition(0, 0);
}
CCPositionType cx = 0;
CCPositionType cy = 0;
for (auto & unit : units)
{
BOT_ASSERT(unit.isValid(), "Unit pointer was null");
cx += unit.getPosition().x;
cy += unit.getPosition().y;
}
return CCPosition(cx / units.size(), cy / units.size());
}
bool Util::IsZerg(const CCRace & race)
{
#ifdef SC2API
return race == sc2::Race::Zerg;
#else
return race == BWAPI::Races::Zerg;
#endif
}
bool Util::IsProtoss(const CCRace & race)
{
#ifdef SC2API
return race == sc2::Race::Protoss;
#else
return race == BWAPI::Races::Protoss;
#endif
}
bool Util::IsTerran(const CCRace & race)
{
#ifdef SC2API
return race == sc2::Race::Terran;
#else
return race == BWAPI::Races::Terran;
#endif
}
CCTilePosition Util::GetTilePosition(const CCPosition & pos)
{
#ifdef SC2API
return CCTilePosition((int)std::floor(pos.x), (int)std::floor(pos.y));
#else
return CCTilePosition(pos);
#endif
}
CCPosition Util::GetPosition(const CCTilePosition & tile)
{
#ifdef SC2API
return CCPosition((float)tile.x, (float)tile.y);
#else
return CCPosition(tile);
#endif
}
float Util::Dist(const CCPosition & p1, const CCPosition & p2)
{
return sqrtf((float)Util::DistSq(p1,p2));
}
float Util::Dist(const Unit & unit, const CCPosition & p2)
{
return Dist(unit.getPosition(), p2);
}
float Util::Dist(const Unit & unit1, const Unit & unit2)
{
return Dist(unit1.getPosition(), unit2.getPosition());
}
CCPositionType Util::DistSq(const CCPosition & p1, const CCPosition & p2)
{
CCPositionType dx = p1.x - p2.x;
CCPositionType dy = p1.y - p2.y;
return dx*dx + dy*dy;
}
#ifdef SC2API
sc2::BuffID Util::GetBuffFromName(const std::string & name, CCBot & bot)
{
for (const sc2::BuffData & data : bot.Observation()->GetBuffData())
{
if (name == data.name)
{
return data.buff_id;
}
}
return 0;
}
sc2::AbilityID Util::GetAbilityFromName(const std::string & name, CCBot & bot)
{
for (const sc2::AbilityData & data : bot.Observation()->GetAbilityData())
{
if (name == data.link_name)
{
return data.ability_id;
}
}
return 0;
}
#endif
// checks where a given unit can make a given unit type now
// this is done by iterating its legal abilities for the build command to make the unit
bool Util::UnitCanMetaTypeNow(const Unit & unit, const UnitType & type, CCBot & m_bot)
{
#ifdef SC2API
BOT_ASSERT(unit.isValid(), "Unit pointer was null");
sc2::AvailableAbilities available_abilities = m_bot.Query()->GetAbilitiesForUnit(unit.getUnitPtr());
// quick check if the unit can't do anything it certainly can't build the thing we want
if (available_abilities.abilities.empty())
{
return false;
}
else
{
// check to see if one of the unit's available abilities matches the build ability type
sc2::AbilityID MetaTypeAbility = m_bot.Data(type).buildAbility;
for (const sc2::AvailableAbility & available_ability : available_abilities.abilities)
{
if (available_ability.ability_id == MetaTypeAbility)
{
return true;
}
}
}
#else
#endif
return false;
}