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Squad.h
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#pragma once
#include "Common.h"
#include "MeleeManager.h"
#include "RangedManager.h"
#include "SquadOrder.h"
class CCBot;
class Squad
{
CCBot & m_bot;
std::string m_name;
std::set<Unit> m_units;
std::string m_regroupStatus;
int m_lastRetreatSwitch;
bool m_lastRetreatSwitchVal;
size_t m_priority;
SquadOrder m_order;
MeleeManager m_meleeManager;
RangedManager m_rangedManager;
std::map<Unit, bool> m_nearEnemy;
Unit unitClosestToEnemy() const;
void updateUnits();
void addUnitsToMicroManagers();
void setNearEnemyUnits();
void setAllUnits();
bool isUnitNearEnemy(const Unit & unit) const;
bool needsToRegroup() const;
int squadUnitsNear(const CCPosition & pos) const;
public:
Squad(const std::string & name, const SquadOrder & order, size_t priority, CCBot & bot);
Squad(CCBot & bot);
void onFrame();
void setSquadOrder(const SquadOrder & so);
void addUnit(const Unit & unit);
void removeUnit(const Unit & unit);
void clear();
bool containsUnit(const Unit & unit) const;
bool isEmpty() const;
size_t getPriority() const;
void setPriority(const size_t & priority);
const std::string & getName() const;
CCPosition calcCenter() const;
CCPosition calcRegroupPosition() const;
const std::set<Unit> & getUnits() const;
const SquadOrder & getSquadOrder() const;
};