You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
> > This produces a kernel that is rectangular instead of square. Notice that the image
287
-
> > is much more blurred in the x direction than the y direction.
294
+
> >
295
+
> > These unequal sigma values produce a kernel that is rectangular instead of square.
296
+
> > The result is an image that is much more blurred in the x direction than the
297
+
> > y direction.
298
+
> > For most use cases, a uniform blurring effect is desirable and
299
+
> > this kind of asymmetric blurring should be avoided.
300
+
> > However, it can be helpful in specific circumstances e.g. when noise is present in
301
+
> > your image in a particular pattern or orientation, such as vertical lines,
302
+
> > or when you want to
303
+
> > [remove uniform noise without blurring edges present in the image in a particular orientation](https://www.researchgate.net/publication/228567435_An_edge_detection_algorithm_based_on_rectangular_Gaussian_kernels_for_machine_vision_applications).
0 commit comments