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Description
This program is continuously a CPU hog for no good reason, both before a game is started, during the game as well as afterwards. Perhaps this is a problem with how StageXL is used: a quick profiling put requestAnimationFrame() at the top of the list, or a problem with StageXL itself, if it can't be used without hogging the CPU.
As a Dart example, this bad behavior risks spreading to many web apps unless corrected, leading to degraded device performance and energy waste.
Switching to another tab ends the CPU hogging.