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Unfortunately, a setting doesn't exist for that, but you might be able to do something custom. it kind of sound like your issue is that the connection quality degrades at times and no longer has the bandwidth to transfer the data/frames fast enough. You might want to try changing the js to keep track of the number of frames received and time that has past since the websocket connection has initialized. Then with each new frame you could calculate an actual fps. If the calculated value falls below a tolerance you choose, then you can close the websocket and open a new one. |
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hi,
great project!
I want to use it for my exomy rover, see https://www.esa.int/Enabling_Support/Space_Engineering_Technology/3D_print_your_own_Mars_rover_with_ExoMy.
It works great when the video stream is started, with a latency < 0.5 s. However, when the connection gets a bit worse, there can be a hickup and then the latency can get a few seconds. Refreshing the browser will resolve this.
My question is, is it possible to change a setting so that the buffer will be flushed when the delay gets > 0.5 s?
Thanks in advance for any answer!
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