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Copy file name to clipboardExpand all lines: readme.md
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## Compiling
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The only supported compilation platform for this project on Windows is**Visual Studio 2017** on **release** mode.
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The only supported compilation platforms for this project on Windows are**Visual Studio 2015**, **Visual Studio 2017** and **Visual Studio 2019** on **release** mode.
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On Linux, everything should work fine as is, on **release** mode.
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For Mac OSX, any **Xcode (using the GCC compiler)** version*MIGHT* work as long as the **Mac OSX 10.7 SDK** is used, on **release** mode.
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For Mac OSX, any **Xcode version (using the GCC compiler)***MIGHT* work as long as the **Mac OSX 10.7 SDK** is used, on **release** mode.
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These restrictions are not random; they exist because of ABI compatibility reasons.
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If stuff starts erroring or fails to work, be sure to check the correct line endings (\n and such) are present in the files for each OS.
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If stuff starts erroring or fails to work, be sure to check the correct line endings (`\n` and such) are present in the files for each OS.
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## Requirements
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This project requires [garrysmod\_common][2], a framework to facilitate the creation of compilations files (Visual Studio, make, XCode, etc). Simply set the environment variable '**GARRYSMOD\_COMMON**' or the premake option '**gmcommon**' to the path of your local copy of [garrysmod\_common][2].
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We also use [SourceSDK2013][3], so set the environment variable '**SOURCE\_SDK**' or the premake option '**sourcesdk**' to the path of your local copy of [SourceSDK2013][3]. The previous links to [SourceSDK2013][3] point to my own fork of VALVe's repo and for good reason: Garry's Mod has lots of backwards incompatible changes to interfaces and it's much smaller, being perfect for automated build systems like Travis-CI.
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This project requires [garrysmod_common][2], a framework to facilitate the creation of compilations files (Visual Studio, make, XCode, etc). Simply set the environment variable `GARRYSMOD_COMMON` or the premake option `--gmcommon=path` to the path of your local copy of [garrysmod_common][2].
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We also use [SourceSDK2013][3]. The previous links to [SourceSDK2013][3] point to my own fork of VALVe's repo and for good reason: Garry's Mod has lots of backwards incompatible changes to interfaces and it's much smaller, being perfect for automated build systems like Azure Pipelines (which is used for this project).
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