Releases: d4lfteam/d4lf
Releases · d4lfteam/d4lf
v7.1.6
What's Changed
- Implemented a more generic fix for items with "for X Seconds" instead of playing whack-a-mole with them by @cjshrader in #486
- Removal of the non-functioning trade importer, CI improvements and code cleanup by @chrisoro in #487
Full Changelog: v7.1.5...v7.1.6
v7.1.5
What's Changed
- Skip runes (or any item without rarity) in the trade importer. I suspect there are additional import issues by @cjshrader in #482
- Lair Boss Keys are now ignored in filtering by @cjshrader in #483
- Fixed issue where Esu's Heirloom's movement speed after killing an elite was incorrectly being flagged as a GA by @cjshrader in #484
- Reduced amount of certain interactions, like hovering over skills, being flagged as items by @cjshrader in #485
Full Changelog: v7.1.4...v7.1.5
v7.1.4
What's Changed
- Attempted fix for index out of bounds issues when hovering over some items and improved logging for when it happens again by @cjshrader in #477
- We now ignore items that exists solely to be cosmetic upgrades by @cjshrader in #478
Full Changelog: v7.1.3...v7.1.4
v7.1.3
v7.1.2
What's Changed
- Fixed issue with some uniques having NBSP in their name and further standardized how uniques are handled by @cjshrader in #470
- Fix for uniques with nbsp by @cjshrader in #471
Full Changelog: v7.1.1...v7.1.2
v7.1.1
What's Changed
- Made automatic local prefs check warning more clear on how to disable the warning if everything is working fine. by @cjshrader in #465
- Cleaned up some bad data in sigils.json and added every unique that was missing that was known about by @cjshrader in #468
- Profile Editor Update by @Shebour in #467
- Release for 7.1.1 by @cjshrader in #469
New Contributors
Full Changelog: v7.1.0...v7.1.1
v7.1.0
What's Changed
- Updated uniques/affixes for season 8 by @cjshrader in #462
Full Changelog: v7.0.8...v7.1.0
v7.0.8
What's Changed
- Update draw_match_outline to dynamically change colors based on codex upgrade (#246) by @JoShMiQueL in #460
- Fixed issues reading uniques with no numbers in their aspects (ie, The Oculus) by @cjshrader in #461
Full Changelog: v7.0.7...v7.0.8
v7.0.7
What's Changed
- Fixed issues with uniques with inherents without numbers not being read properly and Tyrael's Might also had issues by @cjshrader in #459
Full Changelog: v7.0.6...v7.0.7
v7.0.6
What's Changed
- Fixed issue where a warning for advanced tooltip information was incorrectly being shown when your inventory was all rares by @cjshrader in #458
Full Changelog: v7.0.5...v7.0.6