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Description
Describe the Bug
If the WorldInfo.timestep is smaller than 1.0 the simulation is not working as expected.
If the simulation doesn't have any controller:
- The real-time is not respected (even if in fast mode speed is >> 1.0x). This is probably related to the use of integer here:
If the simulation has some controllers:
- The simulation get stuck, time doesn't increase. This seems related to the fact that
isRequestPending
is always returningfalse
here: