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When I create custom parts in PartDesigner and add a texture, the textures don’t seem to carry over when I import them. I believe this worked in an older version.
I’m still fairly new to Blender and don’t really know how to apply textures manually within Blender to fix this. (Slightly off-topic, but I’d also appreciate any tips on how to do that, since I can’t even seem to find a UV map. Totally fine if you’d prefer to skip this part, though.)