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Merge pull request #22 from craigthomas/pre-v2-updates
Compatibility Update
2 parents afc9d70 + a0f7a93 commit 4cfcee8

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.github/workflows/python-app.yml

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name: Build Test Coverage
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on: [push, pull_request]
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on: [pull_request]
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jobs:
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run:
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runs-on: ubuntu-20.04
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runs-on: ubuntu-latest
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env:
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OS: ubuntu-20.04
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PYTHON: '3.8.10'
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DISPLAY: :0
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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- name: Setup Python
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- name: Setup Python 3.8.12
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uses: actions/setup-python@v4
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with:
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python-version: 3.8.10
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python-version: '3.8.12'
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- name: Update PIP
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run: python -m pip install --upgrade pip
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- name: Install OS Dependencies
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run: sudo apt-get install xvfb
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- name: Install Requirements
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run: pip install -r requirements.txt
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- name: Generate Report
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run: |
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pip install -r requirements.txt
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sudo apt-get install xvfb
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xvfb-run --auto-servernum coverage run --source=chip8 -m unittest
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run: xvfb-run --auto-servernum coverage run --source=chip8 -m unittest
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- name: Codecov
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uses: codecov/codecov-action@v3.1.0
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uses: codecov/codecov-action@v4.2.0
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env:
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CODECOV_TOKEN: ${{ secrets.CODECOV_TOKEN }}

README.md

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chip8/config.py

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"""
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Copyright (C) 2012-2019 Craig Thomas
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Copyright (C) 2024 Craig Thomas
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This project uses an MIT style license - see LICENSE for details.
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A simple Chip 8 emulator - see the README file for more information.
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# C U S T O M I Z A T I O N V A R I A B L E S###############################
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# The total amount of memory to allocate for the emulator
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MAX_MEMORY = 4096
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# Where the stack pointer should originally point
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STACK_POINTER_START = 0x52
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# Sets which keys on the keyboard map to the Chip 8 keys
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KEY_MAPPINGS = {
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0x0: pygame.K_g,
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0x1: pygame.K_4,
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0x2: pygame.K_5,
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0x3: pygame.K_6,
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0x4: pygame.K_7,
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0x5: pygame.K_r,
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0x6: pygame.K_t,
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0x7: pygame.K_y,
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0x8: pygame.K_u,
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0x9: pygame.K_f,
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0xA: pygame.K_h,
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0xB: pygame.K_j,
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0xC: pygame.K_v,
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0xD: pygame.K_b,
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0xE: pygame.K_n,
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0xF: pygame.K_m,
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0x0: pygame.K_x,
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0x1: pygame.K_1,
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0x2: pygame.K_2,
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0x3: pygame.K_3,
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0x4: pygame.K_q,
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0x5: pygame.K_w,
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0x6: pygame.K_e,
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0x7: pygame.K_a,
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0x8: pygame.K_s,
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0x9: pygame.K_d,
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0xA: pygame.K_z,
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0xB: pygame.K_c,
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0xC: pygame.K_4,
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0xD: pygame.K_r,
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0xE: pygame.K_f,
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0xF: pygame.K_v,
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}
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# The font file to use

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