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@@ -23,21 +23,9 @@ public static class PerlinGradientNoise
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/// <param name="lacunarity">frequency is multiplied by this number ever octave</param>
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/// <param name="persistence">measure of how much each octave will contribute. Values gt 1 make each octave larger. Values gt 0 but lt 1 make each successive octave contribution smaller.</param>
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/// <returns>Random value between 0 and 1</returns>
@@ -50,22 +38,9 @@ public static float Fractal1D(float x, uint seed, float frequency, int octaves,
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/// <param name="lacunarity">frequency is multiplied by this number ever octave</param>
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/// <param name="persistence">measure of how much each octave will contribute. Values gt 1 make each octave larger. Values gt 0 but lt 1 make each successive octave contribution smaller.</param>
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/// <returns>Noise sample which includes value in range 0 to 1 and derivative of noise function at the sampled location</returns>
@@ -79,21 +54,9 @@ public static NoiseSample FractalSample1D(float x, uint seed, float frequency, i
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/// <param name="lacunarity">frequency is multiplied by this number ever octave</param>
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/// <param name="persistence">measure of how much each octave will contribute. Values gt 1 make each octave larger. Values gt 0 but lt 1 make each successive octave contribution smaller.</param>
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/// <returns>Random value between 0 and 1</returns>
@@ -106,8 +69,7 @@ public static float Fractal2D(float x, float y, uint seed, float frequency, int
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/// <param name="lacunarity">frequency is multiplied by this number ever octave</param>
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/// <param name="persistence">measure of how much each octave will contribute. Values gt 1 make each octave larger. Values gt 0 but lt 1 make each successive octave contribution smaller.</param>
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/// <returns>Noise sample which includes value in range 0 to 1 and derivative of noise function at the sampled location</returns>
@@ -123,21 +85,9 @@ public static NoiseSample FractalSample2D(Vector2 point, uint seed, float freque
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/// <param name="lacunarity">frequency is multiplied by this number ever octave</param>
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/// <param name="persistence">measure of how much each octave will contribute. Values gt 1 make each octave larger. Values gt 0 but lt 1 make each successive octave contribution smaller.</param>
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/// <returns>Noise sample which includes value in range 0 to 1 and derivative of noise function at the sampled location</returns>
@@ -150,8 +100,7 @@ public static NoiseSample FractalSample2D(float x, float y, uint seed, float fre
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/// <param name="lacunarity">frequency is multiplied by this number ever octave</param>
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/// <param name="persistence">measure of how much each octave will contribute. Values gt 1 make each octave larger. Values gt 0 but lt 1 make each successive octave contribution smaller.</param>
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/// <returns>Random value between 0 and 1</returns>
@@ -168,21 +117,9 @@ public static float Fractal2D(Vector2 position, uint seed, float frequency, int
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/// <param name="lacunarity">frequency is multiplied by this number ever octave</param>
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/// <param name="persistence">measure of how much each octave will contribute. Values gt 1 make each octave larger. Values gt 0 but lt 1 make each successive octave contribution smaller.</param>
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/// <returns>Random value between 0 and 1</returns>
@@ -195,8 +132,7 @@ public static float Fractal3D(float x, float y, float z, uint seed, float freque
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/// <param name="lacunarity">frequency is multiplied by this number ever octave</param>
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/// <param name="persistence">measure of how much each octave will contribute. Values gt 1 make each octave larger. Values gt 0 but lt 1 make each successive octave contribution smaller.</param>
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/// <returns>Noise sample which includes value in range 0 to 1 and derivative of noise function at the sampled location</returns>
@@ -213,21 +149,9 @@ public static NoiseSample FractalSample3D(Vector3 point, uint seed, float freque
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/// <param name="lacunarity">frequency is multiplied by this number ever octave</param>
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/// <param name="persistence">measure of how much each octave will contribute. Values gt 1 make each octave larger. Values gt 0 but lt 1 make each successive octave contribution smaller.</param>
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/// <returns>Noise sample which includes value in range 0 to 1 and derivative of noise function at the sampled location</returns>
@@ -240,8 +164,7 @@ public static NoiseSample FractalSample3D(float x, float y, float z, uint seed,
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/// <param name="lacunarity">frequency is multiplied by this number ever octave</param>
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/// <param name="persistence">measure of how much each octave will contribute. Values gt 1 make each octave larger. Values gt 0 but lt 1 make each successive octave contribution smaller.</param>
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/// <returns>Random value between 0 and 1</returns>
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