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…how many hours of BG3 do you think we've played? ⚔️
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…how many hours of Baldur's Gate 3 do you think we've played? ⚔️
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Today, we'll be learning how to use HTML, CSS, and vanilla JavaScript to build our own Randomizer Generator.
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Today, we'll be learning how to use HTML, CSS, and vanilla JavaScript to build our own Random Generator.
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## Code Structure
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Let's take a look at some [starter code](https://www.codedex.io/@Julien/build/randomizer-starter-code) and some [final code](https://www.codedex.io/@Julien/build/randomizer-generator-final-code). We'll be learning how to get from point A to point B.
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If you've taken the HTML, CSS, and JavaScript courses, our web stack for this project will look familiar. We have an HTML file that links to an external CSS stylesheet and an external JavaScript file, all contained within the same folder.
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Let's take a look at some [starter code](https://www.codedex.io/@Julien/build/randomizer-generator-starter-code). If you've taken the HTML, CSS, and JavaScript courses, our web stack for this project will look familiar. We have an HTML file that links to an external CSS stylesheet and an external JavaScript file, all contained within the same folder.
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```
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CluelessGenerator/
@@ -87,8 +84,8 @@ This button, labeled "randomize!", triggers the randomization of outfit pieces w
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```html
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<divclass="carousel-buttons">
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<buttonid="0prevBtn"><--</button>
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<buttonid="0nextBtn">--></button>
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<buttonid="0prevBtn">⬅️</button>
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<buttonid="0nextBtn">➡️</button>
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</div>
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```
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@@ -197,7 +194,7 @@ updateImage(cat);
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```
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This shows the new image on screen using the category’s updated index.
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Finally, we'll connect the real randomize() function to the button:
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Finally, we'll connect the real `randomize()` function to the button:
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