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Chance's Claim Cryo Cells In Medical Eject Into The Wall #10655

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Description

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Testmerges

#9894: 'Multiz indicator' by Detective-Google at commit 5dbc10a0d2
#7093: 'creates ipcheck subsystem' by hry-gh at commit 2a3e40559b
#9872: 'Multiz Bigred [MDB IGNORE]' by spartanbobby at commit bb10124ab1
#10529: 'Revert "Allows Queen Eye to look into tents (#10494)"' by realforest2001 at commit a70e338b85
#10465: 'New xenomorph boon (boost structures)' by Red-byte3D at commit 8d2f6fa829
#10567: 'Queen temporary maturity tweaks & Misc evolution tweaks' by Drulikar at commit abb17d3a5c
#10376: 'CIA Overhaul' by realforest2001 at commit 1931956057
#8878: 'Whiskey Outpost Xenofication' by Unknownity at commit 13e05b3535
#10642: 'Almayer - Dwarf Nerf' by Nanu308 at commit 8d49d07800

Round ID

29956

Description of the bug

Cryo cells in colony medical eject Southward and a wall is South of these particular cryo cells.

What's the difference with what should have happened?

Mobs should not be able to to merge with the wall like a DnD spell.

How do we reproduce this bug?

1.) Get in cryo cell in Chance's Claim.
2.) Get out of the cryo cell.

Attached logs

N/A

Additional details

  • Author: Superwelder
  • Admin: SmellyHippie
  • Note: None

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