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Description
Testmerges
#9894: 'Multiz indicator' by Detective-Google at commit 5dbc10a0d2
#7093: 'creates ipcheck subsystem' by hry-gh at commit 2a3e40559b
#9872: 'Multiz Bigred [MDB IGNORE]' by spartanbobby at commit bb10124ab1
#10529: 'Revert "Allows Queen Eye to look into tents (#10494)"' by realforest2001 at commit a70e338b85
#10465: 'New xenomorph boon (boost structures)' by Red-byte3D at commit 8d2f6fa829
#10567: 'Queen temporary maturity tweaks & Misc evolution tweaks' by Drulikar at commit abb17d3a5c
#10376: 'CIA Overhaul' by realforest2001 at commit 1931956057
#8878: 'Whiskey Outpost Xenofication' by Unknownity at commit 13e05b3535
#10642: 'Almayer - Dwarf Nerf' by Nanu308 at commit 8d49d07800
Round ID
29956
Description of the bug
Cryo cells in colony medical eject Southward and a wall is South of these particular cryo cells.
What's the difference with what should have happened?
Mobs should not be able to to merge with the wall like a DnD spell.
How do we reproduce this bug?
1.) Get in cryo cell in Chance's Claim.
2.) Get out of the cryo cell.
Attached logs
N/A
Additional details
- Author: Superwelder
- Admin: SmellyHippie
- Note: None