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Description
Testmerges
#9894: 'Multiz indicator' by Detective-Google at commit 5dbc10a0d2
#7093: 'creates ipcheck subsystem' by hry-gh at commit 2a3e40559b
#9872: 'Multiz Bigred [MDB IGNORE]' by spartanbobby at commit bb10124ab1
#10529: 'Revert "Allows Queen Eye to look into tents (#10494)"' by realforest2001 at commit a70e338b85
#10465: 'New xenomorph boon (boost structures)' by Red-byte3D at commit 8d2f6fa829
#10567: 'Queen temporary maturity tweaks & Misc evolution tweaks' by Drulikar at commit abb17d3a5c
#10376: 'CIA Overhaul' by realforest2001 at commit 19cef110fb
#8878: 'Whiskey Outpost Xenofication' by Unknownity at commit 278edd8879
#10642: 'Almayer - Dwarf Nerf' by Nanu308 at commit 8d49d07800
Round ID
29949
Description of the bug
Pressing the "lock door" button at a containment cell terminal doesn't bolt the doors after they have been opened.
What's the difference with what should have happened?
The doors start off bolted, when you press the "open" button, it unbolts them and opens them as expected, pressing the "Door Control" button to close them only shuts the door closed as if you had clicked the door with an empty hand. The bolts are never actually re-activated.
Pressing the button to close the doors should provide some security and not leave the shutters as the only means of defence.
How do we reproduce this bug?
- Open an untouched cells shutters
- See the doors are bolted shut
- Press the "Door Control" button to open the door
- Press the "Door Control" button to shut the door, the door won't bolt shut at this point
Attached logs
N/A
Additional details
- Author: Googles_Hands
- Admin: Nivrak
- Note: None