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good first issueGood for newcomersGood for newcomershelp wantedExtra attention is neededExtra attention is needed
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From playtesting, the biggest design challenge right now is game momentum / clarity. How can we make it clearer what action is required from you to keep the game moving fast?
Some transitions that are kind of slow right now:
- you won the buzz and need to answer
- the last buzzer was wrong and you can jump in to buzz again
- you need to choose the next clue
Given this, I think it's worth considering redesigns of the "in-clue" experience and transitions in and out of it.
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good first issueGood for newcomersGood for newcomershelp wantedExtra attention is neededExtra attention is needed