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Improve design for clarity and momentum #53

@cmnord

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@cmnord

From playtesting, the biggest design challenge right now is game momentum / clarity. How can we make it clearer what action is required from you to keep the game moving fast?

Some transitions that are kind of slow right now:

  • you won the buzz and need to answer
  • the last buzzer was wrong and you can jump in to buzz again
  • you need to choose the next clue

Given this, I think it's worth considering redesigns of the "in-clue" experience and transitions in and out of it.

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