1
+ @startuml
2
+ sprite $helm [48x48 /16 ] {
3
+ 000000000000000000000000200000000000000000000000
4
+ 000000000000000000000002830000000000000000000000
5
+ 000000000000000000000005880000000000000000000000
6
+ 000000000000000000000008880000000000000000000000
7
+ 000000000000000000000008880000000000000000000000
8
+ 000000000053000000000008880000000000026000000000
9
+ 000000000088700000000008880000000000588000000000
10
+ 000000000038850000000015880000000004885000000000
11
+ 000000000018883000138888888852000028881000000000
12
+ 000000000003888128888888888888830078840000000000
13
+ 000000000000588888873210011368888488700000000000
14
+ 000000000000088885100000000001388886000000000000
15
+ 000000000000388710000000000000015885000000000000
16
+ 000000000003885000000000000000000388500000000000
17
+ 000000000028850000000000000000000038830000000000
18
+ 000000000000000000000000000000000000000000000000
19
+ 000000000000000000000000000000000000000000000000
20
+ 000000000000000000000000000000000000000000000000
21
+ 000000000000000000000000000000000000000000000000
22
+ 000288000288000488888100288000000181000000181000
23
+ 000288000288000488888100288000000188200002881000
24
+ 000288000288000484000000288000000188820028881000
25
+ 000288211388000484000000288000000188883388881000
26
+ 000288888888000488888000288000000188888888881000
27
+ 000288888888000488888000288000000188258852881000
28
+ 000288100388000484000000288000000188104401881000
29
+ 000288000288000484000000288222100188100001881000
30
+ 000288000288000488888100288888200188100001881000
31
+ 000288000288000488888100288888200188100001881000
32
+ 000000000000000000000000000000000000000000000000
33
+ 000000000000000000000000000000000000000000000000
34
+ 000000000000000000000000000000000000000000000000
35
+ 000000000000000000000000000000000000000000000000
36
+ 000000000002220000000000000000000022210000000000
37
+ 000000000003885000000000000000000388500000000000
38
+ 000000000000388710000000000000015885000000000000
39
+ 000000000000088884100000000000388886000000000000
40
+ 000000000000588888873110011258888488600000000000
41
+ 000000000003888128888888888888830078840000000000
42
+ 000000000008883000148888888852000028881000000000
43
+ 000000000038850000000015881000000004885000000000
44
+ 000000000088700000000008880000000000588000000000
45
+ 000000000053000000000008880000000000027000000000
46
+ 000000000000000000000008880000000000000000000000
47
+ 000000000000000000000008880000000000000000000000
48
+ 000000000000000000000005880000000000000000000000
49
+ 000000000000000000000002820000000000000000000000
50
+ 000000000000000000000000200000000000000000000000
51
+ }
52
+
53
+ !define TOOL_HELM (_alias ) ENTITY (rectangle ,black ,helm ,_alias ,TOOL HELM )
54
+ !define TOOL_HELM (_alias , _label ) ENTITY (rectangle ,black ,helm ,_label , _alias ,TOOL HELM )
55
+ !define TOOL_HELM (_alias , _label , _shape ) ENTITY (_shape ,black ,helm ,_label , _alias ,TOOL HELM )
56
+ !define TOOL_HELM (_alias , _label , _shape , _color ) ENTITY (_shape ,_color ,helm ,_label , _alias ,TOOL HELM )
57
+ skinparam folderBackgroundColor <<TOOL HELM>> White
58
+ @enduml
0 commit comments