Skip to content

Import Blackholio #2945

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 39 commits into from
Jul 17, 2025
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
39 commits
Select commit Hold shift + click to select a range
192d857
Initial commit
jdetter Nov 8, 2023
05401eb
Initial commit
jdetter Nov 8, 2023
fc3aefa
Day 4
jdetter Nov 9, 2023
70c6492
Added arena controller, mass decay, players eating other players
jdetter Nov 10, 2023
2467993
Small bug fix for drawing player mass
jdetter Nov 10, 2023
a916ece
Repeating background + several fixes
jdetter Nov 15, 2023
bd2a4eb
Added username display
jdetter Nov 15, 2023
3a8a844
Updated server address
jdetter Nov 15, 2023
cd56015
Added death/respawn screen
jdetter Nov 17, 2023
f2f97ce
Respawning is working
jdetter Nov 17, 2023
7d39eb7
Fixed camera issueu
jdetter Nov 29, 2023
227971f
Testing with Tyler
jdetter Nov 29, 2023
9abf322
Updated logout/login logic
jdetter Nov 29, 2023
5b146b9
Updated leaderboard
jdetter Nov 29, 2023
d08784a
Fix issue when you have no circles remaining
jdetter Nov 29, 2023
9f18c23
Fixed bugs
jdetter Nov 29, 2023
c437905
Added more gitignore
cloutiertyler Sep 18, 2024
bc456ab
Get circle game compiling on 0.11.1
cloutiertyler Sep 18, 2024
0559b3f
Fixed the rng issues
cloutiertyler Sep 19, 2024
673297d
Upgraded to 0.11.1, still not building on the client
cloutiertyler Sep 19, 2024
38d509d
Fixed compile errors and made tables public
cloutiertyler Sep 19, 2024
917c0b3
Added the network manager
cloutiertyler Sep 19, 2024
3921bbc
Small optimizations
cloutiertyler Sep 20, 2024
c8f3332
API 0.12 Upgrade (#2)
jdetter Oct 16, 2024
8bacbd7
C#/Unity SDK Testsuite (#3)
jdetter Dec 12, 2024
c6a003f
Upgrade to 1.0.0-rc1 (#9)
bfops Dec 12, 2024
1265ac7
Fix scheduled tables (#8)
RReverser Dec 13, 2024
8b6f132
Update to the new scheduling syntax (#10)
RReverser Jan 7, 2025
0f5e0b6
Blackholio Rebrand and Polish (#11)
SteveGibsonCL Jan 18, 2025
30629f6
Test with upstream subscription API + fix respawns + add suicide for …
kazimuth Jan 23, 2025
30852e7
Renamed client directory to client-unity (#15)
rekhoff Jan 24, 2025
abbf043
Merged the player and logged_out_player tables (#16)
rekhoff Jan 24, 2025
636e7fe
Update for new codegen (#18)
kazimuth Feb 5, 2025
724ac3b
Update for Timestamp stuff & EventContext stuff & ConnectionId stuff …
kazimuth Feb 11, 2025
bb50146
Updates to fix multiplayer bug found in tutorial. (#23)
rekhoff Mar 4, 2025
04ba152
Fix version and old property (#24)
WeslomPo Mar 6, 2025
73aa138
fix broken links in README (#26)
bfops Mar 11, 2025
c16bc4f
Add instructions to README (#28)
jdetter Mar 14, 2025
571089d
[bfops/import-Blackholio]: Merge remote-tracking branch 'temp-Blackho…
bfops Jul 16, 2025
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
38 changes: 38 additions & 0 deletions demo/Blackholio/.gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1,38 @@
.idea/
.vsconfig
.vs/

### macOS ###
# General
.DS_Store
.AppleDouble
.LSOverride

# Icon must end with two \r
Icon


# Thumbnails
._*

# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
.com.apple.timemachine.donotpresent

# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk

### macOS Patch ###
# iCloud generated files
*.icloud

# End of https://www.toptal.com/developers/gitignore/api/macos
201 changes: 201 additions & 0 deletions demo/Blackholio/LICENSE
Original file line number Diff line number Diff line change
@@ -0,0 +1,201 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/

TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION

1. Definitions.

"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.

"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.

"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.

"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.

"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.

"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.

"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).

"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.

"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."

"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.

2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.

3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.

4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:

(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and

(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and

(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and

(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.

You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.

5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.

6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.

7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.

8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.

9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.

END OF TERMS AND CONDITIONS

APPENDIX: How to apply the Apache License to your work.

To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.

Copyright [yyyy] [name of copyright owner]

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
100 changes: 100 additions & 0 deletions demo/Blackholio/README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,100 @@
# **Blackholio**

**Blackholio** is a small-scoped MMORPG built using Unity and [SpacetimeDB](https://spacetimedb.com), designed to showcase scalable multiplayer game development. Inspired by [agar.io](https://agar.io), **Blackholio** reimagines the mechanics with a space theme where players become planets, stars, and black holes in a competitive cosmic arena.

### **Game Overview**
- **Gameplay:** Absorb smaller entities, grow, evolve, and dominate the leaderboard as a black hole.
- **Scale:** Supports hundreds of players seamlessly with SpacetimeDB's real-time synchronization.
- **Objective:** Demonstrate SpacetimeDB's features and best practices in a fun, interactive project.

---

## **Tutorial Overview**

This repository accompanies the **Blackholio Unity Tutorial**, which guides you through building the game from scratch while learning:
- **Unity integration** with SpacetimeDB.
- Client-server setup for multiplayer games.
- SpacetimeDB features, including reducers, tables, and scheduled events.

By following the tutorial, you'll develop:
1. A basic understanding of SpacetimeDB for multiplayer games.
2. A functional game prototype with scalable multiplayer features.

Need help with the tutorial? [Join our Discord server](https://discord.gg/spacetimedb)!

---

### **Getting Started**
If you want to follow a more structured tutorial where it shows you how to set everything up, start with our [Blackholio Tutorial](https://spacetimedb.com/docs/unity/part-1).

If you just want to checkout the final project and play around a bit, follow these steps:

1. [Install SpacetimeDB CLI](https://spacetimedb.com/install)
2. Start SpacetimeDB in a separate terminal with `spacetime start`.
3. Clone this repository:
```bash
git clone https://github.com/ClockworkLabs/Blackholio.git
cd Blackholio
```
4. Publish the server logic. You can either publish the csharp server or the rust server.
```bash
cd server-rust/
# Upload the module to SpacetimeDB
bash ./publish.sh
# Update the client bindings in case they are out of date
bash ./generate.sh
```
5. Install [Unity Hub](https://unity.com/download) and Unity version **2021.2** or newer.
6. Open the scene named `Main.unity`
7. Hit play!

You should be prompted for a username and you should be able to move around, eat food and defeat other players!

---

### **Features**
- **Core Gameplay**: Consume, grow, and dominate.
- **Multiplayer**: Scales to hundreds of players with SpacetimeDB.
- **Dynamic Gameplay**: Spawning, movement, collisions, and evolution mechanics.
- **Learn by Building**: Explore the mechanics of Unity and SpacetimeDB through the tutorial.

---

### **Repository Structure**

```plaintext
Blackholio/
├── client-unity/ # Unity client project
├── server-rust/ # SpacetimeDB server module (Rust implementation)
├── server-csharp/ # SpacetimeDB server module (C# implementation)
├── docs/ # Tutorial documentation and images
└── README.md # This file
```

---

### **Requirements**
- **Unity**: Version `2021.2` or newer.
- **Rust**: Version `1.65.0` or later (for the SpacetimeDB server module).
- **SpacetimeDB CLI**: Installed via [SpacetimeDB installation guide](https://spacetimedb.com/docs/install).

---

### **Resources**
- [SpacetimeDB Documentation](https://spacetimedb.com/docs/)
- [Join our Discord Community](https://discord.gg/spacetimedb)
- [Agar.io (inspiration)](https://agar.io)

---

### **License**
This project is licensed under the [Apache License](LICENSE).

Feel free to fork, modify, and use **Blackholio** as a starting point for your own projects. Contributions are welcome!

---

### **Feedback**
We'd love to hear your thoughts on the tutorial or game! Open an issue in the repository or chat with us on [Discord](https://discord.gg/spacetimedb).

Happy developing, and enjoy creating the cosmos with **Blackholio**! 🚀
Loading
Loading