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Releases: chunkypixel/atari-dev-studio

Atari Dev Studio

13 Jun 23:36
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v0.7.5 - Public Release
Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Updated Stella to v6.7.0 (Windows, Linux [Deb], macOS). Note: Linux 32-bit is currently v6.2
  • Fixed issue with A7800 Warm and Cool definitions being switched (both NTSC and PAL)

Atari Dev Studio

04 May 01:07
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v0.7.4 - Public Release
Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Updated internal packages (requires VS Code v1.66.0 or better)
  • Updated A7800 to v5.1 (Windows, Linux, macOS)

Atari Dev Studio

01 Apr 03:44
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v0.7.3 - Public Release
Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Updated A7800 to v5.0 (Windows, Linux, macOS)
  • Added additional A7800 machine target configuration selections to the settings (a7800dev & a7800pdev)
  • Updated 7800basic keyword and hover lists
  • Reviewed 6502 hover list

Atari Dev Studio

01 Jan 00:15
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v0.7.2 - Public Release
Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Updated 7800basic to v0.19 (Windows, Linux, macOS)
  • Updated Stella to v6.6.0 (Windows, Linux [Deb], macOS). Note: Linux 32-bit is currently v6.2
  • Updated internal packages

Atari Dev Studio

22 Apr 05:03
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v0.7.1 - Public Release
Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Updated Stella to v6.5.3 (Windows, Linux [Deb], macOS). Note: Linux 32-bit is currently v6.2

Atari Dev Studio

14 Mar 23:07
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v0.7.0 - Public Release
Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Updated 7800basic to v0.18 (Windows, Linux, macOS)

Atari Dev Studio

05 Mar 06:34
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v0.6.9 - Public Release
Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Updated Stella to v6.5.2 (Windows, Linux [Deb], macOS). Note: Linux 32-bit is currently v6.2
  • Added check for 7800basic *.versa files to copy file into bin folder

Atari Dev Studio

15 Feb 23:10
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v0.6.8 - Public Release
Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Updated 7800basic to v0.17 (Windows, Linux, macOS)
  • Added new 7800basic keywords: sizeof, hiscoreclear, player2joy1 (drawhiscores)
  • Updated 7800basic hover, contexthelp and completions lists

Atari Dev Studio

10 Feb 03:51
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v0.6.7 - Public Release
Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Updated Stella to v6.5.1 (Windows, Linux, macOS). Note: Linux 32-bit is currently v6.2
  • #39 [Done] Added Command Palette option 'ads: Open the Sprite Editor'
  • #33 [InProgress] Added F1 context help for batariBasic and 7800basic linking to RandomTerrain's support pages (set cursor at word and press F1 to display help content if found)
  • #40 [Done] Added check for 7800basic *.CC2 files (produced for 144k ROMS) to copy file into bin folder

Atari Dev Studio

24 Nov 03:24
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v0.6.5 - Public Release
Available directly within VS Code - install via the Marketplace (make sure to restart VS Code after installing)

Changes in this release:

  • Updated 7800basic to v0.16 (Windows, Linux, macOS)
  • Updated Stella to v6.4 (Windows, Linux, macOS). Note: Linux 32-bit is currently v6.2
  • Updated dasm to v2.20.14.1 (64-bit only Windows, Linux, macOS)
  • Added new 7800basic keywords: deprecated (frameheight), hiscoreload
  • Fixed opening initial files via the Open in Sprite Editor pop-up menu in the VS Code Explorer (fingers crossed)
  • Fixed multiple repeated processing on events when using the Sprite Editor (think I actually got it this time - fingers crossed)