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In order to enable file-based export configuration, an `export.cfg` file should be placed in the `addons/DeeplinkPlugin` directory. The `export.cfg` configuration file may contain multiple deeplink configurations. The `scheme` and `host` properties are mandatory for each deeplink configuration.
If `export.cfg` file is not found or file-based configuration fails, then the plugin will attempt to load node-based configuration.
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During iOS export, the plugin searches for `Deeplink` nodes in the scene that is open in the Godot Editor. If none found, then the plugin searches for `Deeplink` nodes in the project's main scene. Therefore;
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- Make sure that the scene that contains the `Deeplink` node(s) is selected in the Godot Editor when building and exporting for Android, or
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- Make sure that your Godot project's main scene contains an `Deeplink` node(s).
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##  Running demo
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- After exporting demo application to an Xcode project, Xcode will require an account to be added.
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