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how to move my custom Side-by-side 2 wheel mobile robot? #8834
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We do not understand very well what it looking your BP due to the language. |
@Blyron thank you for your fast reply! here is the simple version of the FBX file Around_Simple_Rigged_v2.zip |
Hello @Blyron , I found one strange thing (I hope this is the right cause of the problme) that, My BP_Around(BaseVehiclePawn) has BP wheel class references for the 2 wheels like below; If I don't set the classes like above and run the simulation, "wheelnum<0" assertion error occurs. I checked other Carla's assets and I found something strange! I tried to add 2 more wheels and set each wheel configuration for the BP_Audi_Etron one by one then I set the BP_Audi_Etron to the vehicle factory BP. and then I run the simulation with the provided BP_Audi_Etron, and now I can't move the spawned Audi too!( I used python manual_control.py --filter mine_test ) but when I run just python manual_control.py (without --filter option), it automatically spawned randomly provided vehicle and I can move it. I think the problem must be related to the wheel configuration. Please help me. |
Hello @Blyron ! I also found that carla python example(manual_control.py) shows no support for 2 wheel vehicle like yamaha bike! thank you! |
We were trying to implement the two wheel vehicle using this tutorial and we are nearly there but we are missing the rider |
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Setup
Describe the setup you are using to run CARLA along with its version:
Describe the bug
I have used Carla UE5-dev branch without problem with the provided vehicles.
Recently I added 2 wheel robot FBX file exported from blender.
After the adding custom asset into carla following the tutorial, I finally could add it.
but when I run manual_control.py --filter my_mobile_robot,
the mobile robot is spawned correctly but I can't move it! why?
for more information,
The 2 wheels are located side by side (left and right side of the mobile robot body).
When I opened the imported asset, it showed same skeleton trees in the skeleton mash editor as blender's armeture and bones like below(Bone_Body, Bone_Wheel_L, Bone_Wheel_R);
but it doesn't show the same structure in the physicsasset editor like below (it shows only Bone_Body. I dont know why. maybe? the wheel is inside the robot so any separate collision boxes for the wheels doesn't need to exist for covering them?)
the mesh/bone/armature structures in the blender panel is as below
anyway, when I setup all bones, phsics assset properties, and created a new BP_my_robot and copied 2 wheel BPs from Carlas asset and set them to my robot like below;
and then added it vehicle factory with "number of wheels" equal to 2,
but frankly I'm not sure Carla support 2 side by side wheel mobile robot and settings like that works or not. Please give me some guide.
Steps to reproduce
same as above
Expected behavior
running a normal simulation
Logs
Scripts
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Screenshots
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Additional context
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