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Carla 0.10.0 not able to spawn any Walkers. #8827
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I'm having the same problem but with spawning traffic cones. Did you find a fix for it ? |
Hey @batuhanayfer, as far as i understood there was a commit 3 Weeks ago that refactored the Actor Factories. For my problem, I managed to track the issue down to the
As far as I can guess, something in the
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I had a similar issue to this. For me it looked like the Unreal Engine cook stage wasn't creating all the artifacts I needed, hence Editing I don't have enough insight into the full build process to know if this is a hack or bug somewhere else. If lots of blueprints aren't building correctly I think the always cook logic is smart enough where a single |
Hey @nick-bluespace, thanks for your advice! Unfortunetly that did not work for me. I also had the issue you described with cars, and there I was able to solve it the same way as you approach, but with the pedestrians I still to get this error. To clarify my problem: No matter inside the engine or as a coocked binary, I do get the Pedestrian loading issue. So I am pretty sure there is something happening wrong in the loading of the pedestrians. |
Got the same issue. Hope it helps. |
Thanks, but unfortunately it does not... |
@batuhanayfer And the actual Walkers located in: Seems like I got an unlucky state of the content in the manual installation instructions: The replicated bug looks like:
Which basically lead into the Failure of loading the Pedestrian:
I think the new Factory functionality offers great extensibility but lacks in terms of a proper error logging. As the bottom error is clearly related to the upper one. Thanks to all people that participated and tried to Help! |
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Setup
Describe the setup you are using to run CARLA along with its version:
Describe the bug
I am failing to spawn Walkers in Carla. Inside the Unreal Project, the different Assets are available. But when I start the Simulation, I am not able to spawn the Pedestrians.
Steps to reproduce
I installed the UE5 dev branch by the Extended build instructions.
And I tried to spawn the walkers by this script:
The output:
And on the Carla side:
Expected behavior
The Walker should be spawnable.
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