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Description
It seems when a stigmergy message causes an onconflict to be called, memory is leaked from the system, which eventually can cause an out of memory error. The error is probably caused in the following lines. I tried to investigate what was leaking memory exactly, but I'm not familiar enough with the garbage collection of the vm yet.
Here is the C code to reproduce
#define FILE_TEST5 "resources/5_Onconflict.bbo"
TEST(vm_onconflict) {
// Init VM
vm = &vmObj;
uint16_t robot = 0;
bbzvm_construct(robot);
bbzvm_set_error_receiver(&set_last_error);
fbcode = fopen(FILE_TEST5, "rb");
REQUIRE(fbcode != NULL);
REQUIRE(fseek(fbcode, 0, SEEK_END) == 0);
fsize = ftell(fbcode);
REQUIRE(fsize > 0);
REQUIRE(fseek(fbcode, 0, SEEK_SET) >= 0);
bbzvm_set_bcode(&testBcode, fsize);
REQUIRE(vm->state == BBZVM_STATE_READY);
REQUIRE(bbzvm_register_functions() >= 0); // If this fails, it means that the heap doesn't have enough memory allocated to execute this test.
// Stepping through script
while (vm->state == BBZVM_STATE_READY) {
#ifdef DEBUG
uint8_t instr = *vm->bcode_fetch_fun(vm->pc,1);
if (instr > BBZVM_INSTR_CALLS) {
printf("[%d: %s %d]\n", vm->pc, instr_desc[instr], *(int16_t*)vm->bcode_fetch_fun(vm->pc+1,2));
}
else {
printf("[%d: %s]\n", vm->pc, instr_desc[instr]);
}
#endif
bbzvm_step();
ASSERT(vm->state != BBZVM_STATE_ERROR);
}
ASSERT_EQUAL(vm->state, BBZVM_STATE_DONE);
ASSERT_EQUAL(vm->error, BBZVM_ERROR_NONE);
vm->state = BBZVM_STATE_READY;
// Sending stigmergy message, will leak memory and eventually get an memory error
uint8_t i = 0;
while (1) {
i++;
bbzmsg_payload_t payload;
uint8_t buff[] = {1, i, 0, __BBZSTRID_data, 0, 57, 2, 0, 1};
bbzringbuf_construct(&payload, buff, 1, 16);
payload.elsize = 1;
payload.capacity = 10;
payload.datastart = 0;
payload.dataend = 9;
bbzinmsg_queue_append(&payload);
bbzvm_process_inmsgs();
if(vm->error == BBZVM_ERROR_MEM){
break;
}
bbzvm_gc();
}
// Runs out of memory
ASSERT_EQUAL(vm->state, BBZVM_STATE_ERROR);
ASSERT_EQUAL(vm->error, BBZVM_ERROR_MEM);
bbzvm_destruct();
fclose(fbcode);
}
Here is the buzz code from ressources/5_Onconflict.bzz
stig = stigmergy.create(0);
stig.onconflict(function(key, ld, rd) {
return ld
})
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