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p = Plane(0,1,0,0,100) -- 0,1,0 - normal "up" vector, 0 mass, 100 units (for OpenGL preview) p.col = "#ff0000" -- red color v:add(p) -- add it to the view
s = Sphere(1,10) -- 1 diameter, 10 mass s.pos = btVector3(0,10,0) -- position the sphere 10 units above the plane v:add(s)
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