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Bases, Swizzling, and Smoothing Don't Exist. #97

@Epic17plyz

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@Epic17plyz

I' am currently mapping a song that uses bases, swizzles, and smoothing to move the cubes based on where the player is looking. On PC everything works just fine and will do so, but when I tested the map on quest, nothing happened. This could either be a bug in the b/s/s (bases, swizzling, smoothing) for the quest Noodle Extensions mod, or this feature doesn't even exist on the quest Noodle Extensions. P.S. Not sure if I should post this on NE issues or Tracks so I'm might just post it on both.

Here is the code I'm using:
REMAPPER
map.allNotes.forEach(note => { note.animation.offsetPosition = [ [-300,-60,900,0], [0,0,20,.43,'easeOutQuart'], [0,0,0,.5] ] note.animation.offsetWorldRotation = [ 0,'baseHeadRotation.s0-6.y',0 ] rm.assignTrackParent(map, { childrenTracks: ['note'], parentTrack: 'player' }) note.track.add('note') note.disableNoteLook = true note.life = (55) })
EXAMPLE NOTE FROM DIFF.DAT FILE
{ "a": 0, "b": 4.625, "c": 1, "d": 1, "x": 2, "y": 0, "customData": { "animation": { "offsetPosition": [ [-300, -60, 900, 0], [0, 0, 20, 0.43, "easeOutQuart"], [0, 0, 0, 0.5] ], "offsetWorldRotation": [0, "baseHeadRotation.s0-6.y", 0] }, "disableNoteLook": true, "noteJumpMovementSpeed": 8, "noteJumpStartBeatOffset": 25.5, "track": "note" } }

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