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Changing the default value of the headless client plugin parameter will make the variable mission_ai_controller be set to false and causing problem in any script dependent on it.
mission_AI_controller = if (mission_enable_hc) then { !isServer && !hasInterface } else { isServer };
the !isServer && !hasInterface condition will return false. Maybe add a check for isMultiplayer ((!isServer && !hasInterface) || (!isMultiplayer)) ?