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Accumulate hits and miss costs instead of overwriting #2

@brk

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@brk

Currently, if a memory location is touched more than once, only the last touch is shown. It'd be nice to show all touches as the accumulate.

This may require another preprocessing pass to determine the maximum cost for any memory location; I haven't thought about it in great detail.

This would also tie in to simulating, and possibly showing, multiple levels of cache, in order to determine cost at a more fine-grained level.

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