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Jesse Boyd edited this page Nov 12, 2017 · 65 revisions

Overview

This page is generated from the source. Click one of the edit buttons below to modify a command class. You will need to find the parts which correspond to the documentation. Command documentation will be consistent with what is available ingame

To view this information ingame use //help [category|command]

Command Syntax

  • <arg> - A required parameter
  • [arg] - An optional parameter
  • <arg1|arg2> - Multiple parameters options
  • <arg=value> - Default or suggested value
  • -a - A command flag e.g. //<command> -a [flag-value]

See also

Content

Click on a category to go to the list of commands, or More Info for detailed descriptions

Uncategorized

Aliases Permission flags Usage
//cancel fawe.cancel Cancels your current operations
/plot replaceall plots.replaceall Replace all blocks in the plot world
/plot createfromimage plots.createfromimage Starts world creation from a heightmap image: More Info

World Edit Commands [edit|top]

(Updating, informational, debug and help commands)


/we threads

Perm: worldedit.threads
Desc: Print all thread stacks

/we version

Desc: Get WorldEdit/FAWE version

/we help [<command>]

Desc: Displays help for FAWE commands

/we reload

Perm: worldedit.reload
Desc: Reload configuration

/we tz [timezone]

Desc: Set your timezone for snapshots

/we changelog

Perm: worldedit.changelog
Desc: View the FAWE changelog

/we debugpaste

Perm: worldedit.debugpaste
Desc: Upload debug information to hastebin.com

/we cui

Desc: Complete CUI handshake (internal usage)


Utility Commands [edit|top]

(Various utility commands: More Info)


/remove <type> <radius>

Perm: worldedit.remove
Desc: Remove all entities of a type

//fill <pattern> <radius> [depth]

Perm: worldedit.fill
Desc: Fill a hole

//help [<command>]

Desc: Displays help for WorldEdit commands

//drain <radius>

Perm: worldedit.drain
Desc: Drain a pool

//fixlava <radius>

Perm: worldedit.fixlava
Desc: Fix lava to be stationary

//removeabove [size] [height]

Perm: worldedit.removeabove
Desc: Remove blocks above your head.

/transforms [page=1|search|transform]

Desc: Transforms modify how a block is placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
More Info: https://git.io/v9KHO

//removenear <block> [size]

Perm: worldedit.removenear
Desc: Remove blocks near you.

//fixwater <radius>

Perm: worldedit.fixwater
Desc: Fix water to be stationary

//removebelow [size] [height]

Perm: worldedit.removebelow
Desc: Remove blocks below you.

//replacenear <size> <from-id> <to-id> [-f]

Perm: worldedit.replacenear
Desc: Replace nearby blocks

//snow [radius]

Perm: worldedit.snow
Desc: Simulates snow

//fillr <pattern> <radius> [depth]

Perm: worldedit.fill.recursive
Desc: Fill a hole recursively

//thaw [radius]

Perm: worldedit.thaw
Desc: Thaws the area

//green [radius] [-f]

Perm: worldedit.green
Desc: Greens the area

/masks [page=1|search|mask]

Desc: Masks determine if a block can be placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
e.g. >[stone,dirt],#light[0][5],$jungle
More Info: https://git.io/v9r4K

//ex [radius]

Perm: worldedit.extinguish
Desc: Extinguish nearby fire

/patterns [page=1|search|pattern]

Desc: Patterns determine what blocks are placed
- Use [brackets] for arguments
- Use , to OR multiple
e.g. #surfacespread[10][#existing],andesite
More Info: https://git.io/vSPmA

//calc <expression>

Perm: worldedit.calc
Desc: Evaluate a mathematical expression

//confirm

Desc: Confirm a command

/butcher [radius] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]

Perm: worldedit.butcher
Desc: Kills nearby mobs, based on radius, if none is given uses default in configuration.
Flags:
-p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing.


Region Commands [edit|top]

(Commands that operate on regions: More Info)


//replace [from-mask] <to-pattern> [-f]

Perm: worldedit.region.replace
Desc: Replace all blocks in the selection with another

//stack [count] [direction] [-s] [-a] [-m]

Perm: worldedit.region.stack
Desc: Repeats the contents of the selection.
Flags:
-s shifts the selection to the last stacked copy
-a skips air blocks

//set [pattern]

Perm: worldedit.region.set
Desc: Set all blocks within selection

//fall [replace] [-m]

Perm: worldedit.region.fall
Desc: Make the blocks in the selection fall
The -m flag will only fall within the vertical selection.

//faces <pattern>

Perm: worldedit.region.faces
Desc: Build the walls, ceiling, and floor of a selection

//hollow [<thickness>[ <pattern>]]

Perm: worldedit.region.hollow
Desc: Hollows out the object contained in this selection.
Optionally fills the hollowed out part with the given block.
Thickness is measured in manhattan distance.

//center <pattern>

Perm: worldedit.region.center
Desc: Set the center block(s)

//getlighting

Perm: worldedit.light.fix
Desc: Get the light at a position

//setblocklight

Perm: worldedit.light.set
Desc: Set block lighting in a selection

//fixlighting

Perm: worldedit.light.fix
Desc: Get the light at a position

//line <pattern> [thickness] [-h]

Perm: worldedit.region.line
Desc: Draws a line segment between cuboid selection corners.
Can only be used with cuboid selections.
Flags:
-h generates only a shell

//curve <pattern> [thickness] [-h]

Perm: worldedit.region.curve
Desc: Draws a spline through selected points.
Can only be used with convex polyhedral selections.
Flags:
-h generates only a shell

//nbtinfo

Perm: worldedit.nbtinfo
Desc: View nbt info for a block

//overlay <pattern>

Perm: worldedit.region.overlay
Desc: Set a block on top of blocks in the region

//setskylight

Perm: worldedit.light.set
Desc: Set sky lighting in a selection

//lay <pattern>

Perm: worldedit.region.overlay
Desc: Set the top block in the region

//naturalize

Perm: worldedit.region.naturalize
Desc: 3 layers of dirt on top then rock below

//removelight

Perm: worldedit.light.remove
Desc: Removing lighting in a selection

//walls <pattern>

Perm: worldedit.region.walls
Desc: Build the four sides of the selection

//deform <expression> [-r] [-o]

Perm: worldedit.region.deform
Desc: Deforms a selected region with an expression
The expression is executed for each block and is expected
to modify the variables x, y and z to point to a new block
to fetch. See also tinyurl.com/wesyntax.

//smooth [iterations] [-n]

Perm: worldedit.region.smoothsnow
Desc: Smooths the elevation in the selection.
The -n flag makes it only consider naturally occuring blocks.
The -s flag makes it only consider snow.

//wea

Perm: fawe.admin
Desc: Bypass region restrictions

//regen [biome] [seed]

Perm: worldedit.regen
Desc: Regenerates the contents of the current selection.
This command might affect things outside the selection,
if they are within the same chunk.

//move [count] [direction] [leave-id] [-s]

Perm: worldedit.region.move
Desc: Moves the contents of the selection.
-s flag shifts the selection to the target location.
-b also copies biomes
-e ignores entities
-a ignores air
Optionally fills the old location with .

//wer

Perm: fawe.worldeditregion
Desc: Select your current allowed region

//forest [type] [density]

Perm: worldedit.region.forest
Desc: Make a forest within the region

//flora [density]

Perm: worldedit.region.flora
Desc: Make flora within the region


Selection Commands [edit|top]

(Change your selection points, mode or view info about your selection: More Info)


//count <block> [-d]

Perm: worldedit.analysis.count
Desc: Counts the number of a certain type of block

//size [-c]

Perm: worldedit.selection.size
Desc: Get information about the selection

//expand <amount> [reverse-amount] <direction>

Perm: worldedit.selection.expand
Desc: Expand the selection area

//shift <amount> [direction]

Perm: worldedit.selection.shift
Desc: Shift the selection area

//sel [cuboid|extend|poly|ellipsoid|sphere|cyl|convex] [-d]

Desc: Choose a region selector

//chunk [x,z coordinates] [-s] [-c]

Perm: worldedit.selection.chunk
Desc: Set the selection to the chunk you are currently in.
With the -s flag, your current selection is expanded
to encompass all chunks that are part of it.

Specifying coordinates will use those instead of your
current position. Use -c to specify chunk coordinates,
otherwise full coordinates will be implied.
(for example, the coordinates 5,5 are the same as -c 0,0)

//pos1 [coordinates]

Perm: worldedit.selection.pos
Desc: Set position 1

//pos2 [coordinates]

Perm: worldedit.selection.pos
Desc: Set position 2

//contract <amount> [reverse-amount] [direction]

Perm: worldedit.selection.contract
Desc: Contract the selection area

/toggleeditwand

Perm: worldedit.wand.toggle
Desc: Toggle functionality of the edit wand

//hpos2

Perm: worldedit.selection.hpos
Desc: Set position 2 to targeted block

//inset <amount> [-h] [-v]

Perm: worldedit.selection.inset
Desc: Contracts the selection by the given amount in all directions.
Flags:
-h only contract horizontally
-v only contract vertically

//hpos1

Perm: worldedit.selection.hpos
Desc: Set position 1 to targeted block

//outset <amount> [-h] [-v]

Perm: worldedit.selection.outset
Desc: Expands the selection by the given amount in all directions.
Flags:
-h only expand horizontally
-v only expand vertically

//wand

Perm: worldedit.wand
Desc: Get the wand object

//distr [-c] [-d]

Perm: worldedit.analysis.distr
Desc: Gets the distribution of blocks in the selection.
The -c flag gets the distribution of your clipboard.
The -d flag separates blocks by data


History Commands [edit|top]

(Commands to undo, redo, and clear history: More Info)


//redo [times] [player]

Perm: worldedit.history.redo
Desc: Redoes the last action (from history)

//clearhistory

Perm: worldedit.history.clear
Desc: Clear your history

//undo [times] [player]

Perm: worldedit.history.undo
Desc: Undoes the last action

//frb <user=Empire92> <radius=5> <time=3d4h>

Perm: worldedit.history.rollback
Desc: Undo a specific edit. - The time uses s, m, h, d, y.
- Import from disk: /frb #import


Schematic Commands [edit|top]

(Commands that work with schematic files)


/schematic clear

Perm: worldedit.clipboard.clear, worldedit.schematic.clear
Desc: Clear your clipboard

/schematic load [<format>] <filename>

Perm: worldedit.clipboard.load, worldedit.schematic.load, worldedit.schematic.upload, worldedit.schematic.load.other
Desc: Load a schematic into your clipboard

/schematic delete <filename>

Perm: worldedit.schematic.delete
Desc: Delete a schematic from the schematic list

/schematic list [global|mine|<filter>] [page=1] [-d] [-n] [-p]

Perm: worldedit.schematic.list
Desc: List all schematics in the schematics directory
-p prints the requested page
-f restricts by format

/schematic save [format] <filename>

Perm: worldedit.clipboard.save, worldedit.schematic.save, worldedit.schematic.save.other
Desc: Save a schematic into your clipboard

/schematic unload [file]

Perm: worldedit.clipboard.clear, worldedit.schematic.clear
Desc: Remove a clipboard from your multi-clipboard

/schematic loadall [<format>] <filename|url>

Perm: worldedit.clipboard.load, worldedit.schematic.load, worldedit.schematic.upload
Desc: Load multiple clipboards
The -r flag will apply random rotation

/schematic remap

Perm: worldedit.schematic.remap
Desc: Remap a clipboard between MCPE/PC values

/schematic formats

Perm: worldedit.schematic.formats
Desc: List available formats


Clipboard Commands [edit|top]

(Related commands to copy and pasting blocks: More Info)


//copy [-e] [-m]

Perm: worldedit.clipboard.copy
Desc: Copy the selection to the clipboard
Flags:
-e skips copying entities
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone!

//flip [<direction>]

Perm: worldedit.clipboard.flip
Desc: Flips the contents of the clipboard across the point from which the copy was made.

//rotate <y-axis> [<x-axis>] [<z-axis>]

Perm: worldedit.clipboard.rotate
Desc: Non-destructively rotate the contents of the clipboard.
Angles are provided in degrees and a positive angle will result in a clockwise rotation. Multiple rotations can be stacked. Interpolation is not performed so angles should be a multiple of 90 degrees.

//lazycopy [-e] [-m]

Perm: worldedit.clipboard.lazycopy
Desc: Lazily copy the selection to the clipboard
Flags:
-e skips copying entities
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone!

//lazycut [-e] [-m]

Perm: worldedit.clipboard.lazycut
Desc: Lazily cut the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone!

//cut [leave-id] [-e] [-m]

Perm: worldedit.clipboard.cut
Desc: Copy the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Cutting and pasting entities cannot yet be undone!

/asset [category]

Perm: worldedit.clipboard.asset
Desc: Saves your clipboard to the asset web interface

/clearclipboard

Perm: worldedit.clipboard.clear
Desc: Clear your clipboard

/download

Perm: worldedit.clipboard.download
Desc: Downloads your clipboard through the configured web interface

//paste [-s] [-a] [-o]

Perm: worldedit.clipboard.paste
Desc: Pastes the clipboard's contents.
Flags:
-a skips air blocks
-b skips pasting biomes
-e skips pasting entities
-o pastes at the original position
-s selects the region after pasting

//place [-s] [-a] [-o]

Perm: worldedit.clipboard.place
Desc: Places the clipboard's contents without applying transformations (e.g. rotate).
Flags:
-a skips air blocks
-o pastes at the original position
-s selects the region after pasting


Generation Commands [edit|top]

(Create structures and features: More Info)


//image <imgur> [randomize=true] [complexity=100]

Perm: worldedit.generation.image
Desc: Generate an image

//generate <pattern> <expression> [-h] [-r] [-o] [-c]

Perm: worldedit.generation.shape
Desc: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Optionally set type/data to the desired block.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax.

//sphere <pattern> <radius>[,<radius>,<radius>] [raised?] [-h]

Perm: worldedit.generation.sphere
Desc: Generates a filled sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west.

//cyl <pattern> <radius>[,<radius>] [height] [-h]

Perm: worldedit.generation.cylinder
Desc: Generates a cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west.

/forestgen [size] [tree-type] [density]

Perm: worldedit.generation.forest
Desc: Generate a forest

//ore <mask> <pattern> <size> <freq> <rarity> <minY> <maxY>

Perm: worldedit.generation.ore
Desc: Generates ores

//caves [size=8] [freq=40] [rarity=7] [minY=8] [maxY=127] [sysFreq=1] [sysRarity=25] [pocketRarity=0] [pocketMin=0] [pocketMax=3]

Perm: worldedit.generation.caves
Desc: Generates a cave network

//hsphere <pattern> <radius>[,<radius>,<radius>] [raised?]

Perm: worldedit.generation.sphere
Desc: Generates a hollow sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west.

/pumpkins [size]

Perm: worldedit.generation.pumpkins
Desc: Generate pumpkin patches

//hpyramid <pattern> <size>

Perm: worldedit.generation.pyramid
Desc: Generate a hollow pyramid

//ores

Perm: worldedit.generation.ore
Desc: Generates ores

//generatebiome <biome> <expression> [-h] [-r] [-o] [-c]

Perm: worldedit.generation.shape, worldedit.biome.set
Desc: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Sets the biome of blocks in that shape.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax.

//pyramid <pattern> <size> [-h]

Perm: worldedit.generation.pyramid
Desc: Generate a filled pyramid

//hcyl <pattern> <radius>[,<radius>] [height]

Perm: worldedit.generation.cylinder
Desc: Generates a hollow cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west.


Biome Commands [edit|top]

(Change, list and inspect biomes)


//setbiome <biome> [-p]

Perm: worldedit.biome.set
Desc: Set the biome of the region.
By default use all the blocks contained in your selection.
-p use the block you are currently in

/biomeinfo [-p] [-t]

Perm: worldedit.biome.info
Desc: Get the biome of the block.
By default use all the blocks contained in your selection.
-t use the block you are looking at.
-p use the block you are currently in

/biomelist [page]

Perm: worldedit.biome.list
Desc: Gets all biomes available.


Anvil Commands [edit|top]

(Manipulate billions of blocks: More Info)


/anvil count <ids> [-d]

Perm: worldedit.anvil.count
Desc: Count blocks in a selection

/anvil replace [from-block] <to-block>

Perm: worldedit.anvil.replace
Desc: Replace all blocks in the selection with another

/anvil replaceall <folder> [from-block] <to-block> [-d] [-f]

Perm: worldedit.anvil.replaceall
Desc: Replace all blocks in the selection with another
The -d flag disabled wildcard data matching

/anvil copy

Perm: worldedit.anvil.copychunks
Desc: Lazily copy chunks to your anvil clipboard

/anvil replaceallpattern <folder> [from-block] <to-pattern> [-d] [-m]

Perm: worldedit.anvil.replaceall
Desc: Replace all blocks in the selection with another

/anvil deleteallunclaimed <age-ticks> [file-age=60000]

Perm: worldedit.anvil.deleteallunclaimed
Desc: (Supports: WG, P2, GP) Delete all chunks which aren't claimed AND haven't been occupied for age-ticks (20t = 1s) and
Have not been accessed since file-duration (ms) after creation and
Have not been used in the past chunk-inactivity (ms)The auto-save interval is the recommended value for file-duration and chunk-inactivity

/anvil deleteallunvisited <folder> <age-ticks> [file-age=60000]

Perm: worldedit.anvil.deleteallunvisited
Desc: Delete all chunks which haven't been occupied for age-ticks (20t = 1s) and
Have not been accessed since file-duration (ms) after creation and
Have not been used in the past chunk-inactivity (ms)The auto-save interval is the recommended value for file-duration and chunk-inactivity

/anvil deletealloldregions <folder> <time>

Perm: worldedit.anvil.deletealloldregions
Desc: Delete regions which haven't been accessed in a certain amount of time
You can use seconds (s), minutes (m), hours (h), days (d), weeks (w), years (y)
(months are not a unit of time)
E.g. 8h5m12s

/anvil distr

Perm: worldedit.anvil.distr
Desc: Replace all blocks in the selection with another

/anvil paste [-c]

Perm: worldedit.anvil.pastechunks
Desc: Paste the chunks from your anvil clipboard.
The -c flag will align the paste to the chunks.

/anvil removelayers <id>

Perm: worldedit.anvil.removelayer
Desc: Remove if all the selected layers in a chunk match the provided id

/anvil replacepattern [from-mask] <to-pattern>

Perm: worldedit.anvil.replace
Desc: Replace all blocks in the selection with a pattern

/anvil deleteunclaimed <age-ticks> [file-age=60000]

Perm: worldedit.anvil.deleteunclaimed
Desc: (Supports: WG, P2, GP) Delete all chunks which aren't claimed AND haven't been occupied for age-ticks (20t = 1s) and
Have not been accessed since file-duration (ms) after creation and
Have not been used in the past chunk-inactivity (ms)The auto-save interval is the recommended value for file-duration and chunk-inactivity

/anvil countall <folder> [hasSky] <id> [-d]

Perm: worldedit.anvil.countall
Desc: Count all blocks in a world

/anvil clear

Perm: worldedit.anvil.clear
Desc: Clear the chunks in a selection (delete without defrag)

/anvil remapall <folder>

Perm: worldedit.anvil.remapall
Desc: Remap the world between MCPE/PC values

/anvil trimallplots

Perm: worldedit.anvil.trimallplots
Desc: Trim chunks in a Plot World
Unclaimed chunks will be deleted
Unmodified chunks will be deleted
Use -v to also delete unvisited chunks

/anvil trimallair

Perm: worldedit.anvil.trimallair
Desc: Trim all air in the world


Super Pickaxe Commands [edit|top]

(Super-pickaxe commands: More Info)


/sp recur <radius>

Perm: worldedit.superpickaxe.recursive
Desc: Enable the recursive super pickaxe pickaxe mode

/sp area <radius>

Perm: worldedit.superpickaxe.area
Desc: Enable the area super pickaxe pickaxe mode

/sp single

Perm: worldedit.superpickaxe
Desc: Enable the single block super pickaxe mode


Navigation Commands [edit|top]

(Commands for moving the player around: More Info)


/descend [# of floors]

Perm: worldedit.navigation.descend
Desc: Go down a floor

/ceil [clearance] [-f] [-g]

Perm: worldedit.navigation.ceiling
Desc: Go to the celing

/ascend [# of levels]

Perm: worldedit.navigation.ascend
Desc: Go up a floor

/unstuck

Perm: worldedit.navigation.unstuck
Desc: Escape from being stuck inside a block

/up <number> [-f] [-g]

Perm: worldedit.navigation.up
Desc: Go upwards some distance

/jumpto [world,x,y,z]

Perm: worldedit.navigation.jumpto.command
Desc: Teleport to a location

/thru

Perm: worldedit.navigation.thru.command
Desc: Passthrough walls


Snapshot Commands [edit|top]

(List, load and view information related to snapshots)


/snapshotlist [num]

Perm: worldedit.snapshots.list
Desc: List snapshots

/snapshotafter <date>

Perm: worldedit.snapshots.restore
Desc: Choose the nearest snapshot after a date

/snapshotbefore <date>

Perm: worldedit.snapshots.restore
Desc: Choose the nearest snapshot before a date

/snapshotuse <snapshot>

Perm: worldedit.snapshots.restore
Desc: Choose a snapshot to use

/snapshotsel <index>

Perm: worldedit.snapshots.restore
Desc: Choose the snapshot based on the list id


Snapshot Util Commands [edit|top]

(More Info)


/restore [snapshot]

Perm: worldedit.snapshots.restore
Desc: Restore the selection from a snapshot


Scripting Commands [edit|top]

(Run craftscripts: More Info)


/cs <filename> [args...]

Perm: worldedit.scripting.execute
Desc: Execute a CraftScript

/.s [args...]

Perm: worldedit.scripting.execute
Desc: Execute last CraftScript


Chunk Commands [edit|top]

([legacy] Inspect chunks: More Info)


/listchunks

Perm: worldedit.listchunks
Desc: List chunks that your selection includes

/chunkinfo

Perm: worldedit.chunkinfo
Desc: Get information about the chunk that you are inside

/delchunks

Perm: worldedit.delchunks
Desc: Deprecated, use anvil commands


Options Commands [edit|top]

(Player toggles, settings and item info)


//gsmask [mask]

Perm: worldedit.global-mask
Desc: The global source mask applies to all edits you do and masks based on the source blocks (e.g. the blocks in your clipboard)

//fast [on|off]

Perm: worldedit.fast
Desc: Toggles FAWE undo

//tips

Desc: Toggle FAWE tips

//gmask [mask]

Perm: worldedit.global-mask
Desc: The global destination mask applies to all edits you do and masks based on the destination blocks (i.e. the blocks in the world).

//gtransform [transform]

Perm: worldedit.global-transform
Desc: Set the global transform

//toggleplace

Desc: Switch between your position and pos1 for placement

//searchitem <query> [-b] [-i]

Desc: Searches for an item.
Flags:
-b only search for blocks
-i only search for items


Brush Options Commands [edit|top]

(Tool commands)


/target [mode]

Desc: Toggle between different target modes

/size [pattern]

Perm: worldedit.brush.options.size
Desc: Set the brush size

//listbrush [mine|<filter>] [page=1] [-d] [-n] [-p]

Perm: worldedit.brush.list
Desc: List all brushes in the brush directory
-p prints the requested page

/range [pattern]

Perm: worldedit.brush.options.range
Desc: Set the brush range

/mask [mask]

Perm: worldedit.brush.options.mask
Desc: Set the brush destination mask

/mat [pattern]

Perm: worldedit.brush.options.material
Desc: Set the brush material

/transform [transform]

Perm: worldedit.brush.options.transform
Desc: Set the brush transform

/savebrush [name]

Perm: worldedit.brush.save
Desc: Save your current brush
use the -g flag to save globally

/targetoffset [mask]

Desc: Set the targeting mask

/scroll [none|clipboard|mask|pattern|range|size|visual|target]

Desc: Toggle between different target modes

/primary [brush-arguments]

Desc: Set the right click brush

/smask [mask]

Perm: worldedit.brush.options.mask
Desc: Set the brush source mask

/loadbrush [name]

Perm: worldedit.brush.load
Desc: load a brush

/visualize [mode=0]

Desc: Toggle between different visualization modes
0 = No visualization
1 = Single block at target position
2 = Glass showing what blocks will be changed

/targetmask [mask]

Desc: Set the targeting mask

/none

Desc: Unbind a bound tool from your current item

// [on|off]

Perm: worldedit.superpickaxe
Desc: Toggle the super pickaxe function

/secondary [brush-arguments]

Desc: Set the left click brush


Tool Commands [edit|top]

(Bind functions to held items: More Info)


/tool tree [type]

Perm: worldedit.tool.tree
Desc: Tree generator tool

/tool repl <block>

Perm: worldedit.tool.replacer
Desc: Block replacer tool

/tool floodfill <pattern> <range>

Perm: worldedit.tool.flood-fill
Desc: Flood fill tool

/tool info

Perm: worldedit.tool.info
Desc: Block information tool

/tool inspect

Perm: worldedit.tool.inspect
Desc: Chooses the inspect brush

/tool cycler

Perm: worldedit.tool.data-cycler
Desc: Block data cycler tool

/tool lrbuild <leftclick block> <rightclick block>

Perm: worldedit.tool.lrbuild
Desc: Long-range building tool

/tool farwand

Perm: worldedit.tool.farwand
Desc: Wand at a distance tool

/tool deltree

Perm: worldedit.tool.deltree
Desc: Floating tree remover tool


Brush Commands [edit|top]

(Commands to build and draw from far away. More Info)


/brush copypaste [depth=5]

Perm: worldedit.brush.copy
Desc: Left click the base of an object to copy.
Right click to paste
The -r flag Will apply random rotation on paste
The -a flag Will apply auto view based rotation on paste
Note: Works well with the clipboard scroll action
Video: https://www.youtube.com/watch?v=RPZIaTbqoZw

/brush command <radius> [cmd1;cmd2...]

Perm: worldedit.brush.command
Desc: Run the commands at the clicked position.
- Your selection will be expanded to the specified size around each point
- Placeholders: {x}, {y}, {z}, {world}, {size}

/brush scmd <scatter-radius> <points> <cmd-radius=1> <cmd1;cmd2...>

Perm: worldedit.brush.scattercommand
Desc: Run commands at random points on a surface
- The scatter radius is the min distance between each point
- Your selection will be expanded to the specified size around each point
- Placeholders: {x}, {y}, {z}, {world}, {size}

/brush populateschematic <mask> <file|folder|url> [radius=30] [points=5] [-r]

Perm: worldedit.brush.populateschematic
Desc: Chooses the scatter schematic brush.
The -r flag will apply random rotation

/brush catenary <pattern> [lengthFactor=1.2] [size=0]

Perm: worldedit.brush.spline
Desc: Create a hanging line between two points.
The lengthFactor controls how long the line is
The -h flag creates only a shell
The -s flag selects the clicked point after drawing

/brush sphere <pattern> [radius=2] [-h]

Perm: worldedit.brush.sphere
Desc: Creates a sphere.
The -h flag creates hollow spheres instead.

/brush recursive <pattern-to> [radius=5]

Perm: worldedit.brush.recursive
Desc: Set all connected blocks
The -d flag Will apply in depth first order
Note: Set a mask to recurse along specific blocks

/brush erode [radius=5]

Perm: worldedit.brush.erode
Desc: Erodes terrain

/brush shatter <pattern> [radius=10] [count=10]

Perm: worldedit.brush.shatter
Desc: Creates uneven lines separating terrain into multiple pieces
Pic: https://i.imgur.com/2xKsZf2.png

/brush blendball [radius=5]

Perm: worldedit.brush.blendball
Desc: Smooths and blends terrain
Pic: https://i.imgur.com/cNUQUkj.png -> https://i.imgur.com/hFOFsNf.png

/brush pull [radius=5]

Perm: worldedit.brush.pull
Desc: Pull terrain towards you

/brush spline <pattern>

Perm: worldedit.brush.spline
Desc: Click to select some objects,click the same block twice to connect the objects.
Insufficient brush radius, or clicking the the wrong spot will result in undesired shapes. The shapes must be simple lines or loops.
Pic1: http://i.imgur.com/CeRYAoV.jpg -> http://i.imgur.com/jtM0jA4.png
Pic2: http://i.imgur.com/bUeyc72.png -> http://i.imgur.com/tg6MkcF.png

/brush sweep [copies=-1]

Perm: worldedit.brush.sweep
Desc: Sweeps your clipboard content along a curve.
Define a curve by selecting the individual points with a brush
Set [copies] to a value > 0 if you want to have your selection pasted a limited amount of times equally spaced on the curve

/brush sspl <pattern> [size=0] [tension=0] [bias=0] [continuity=0] [quality=10]

Perm: worldedit.brush.surfacespline
Desc: Create a spline on the surface
Video: https://www.youtube.com/watch?v=zSN-2jJxXlM

/brush circle <pattern> [radius=5]

Perm: worldedit.brush.sphere
Desc: Creates a circle which revolves around your facing direction.
Note: Decrease brush radius, and enabled visualization to assist with placement mid-air

/brush line <pattern> [radius=0] [-h] [-s] [-f]

Perm: worldedit.brush.line
Desc: Create lines.
The -h flag creates only a shell
The -s flag selects the clicked point after drawing
The -f flag creates a flat line

/brush rock <pattern> [radius=10] [roundness=100] [frequency=30] [amplitude=50] [-h]

Perm: worldedit.brush.rock
Desc: Creates a distorted sphere

/brush surface <pattern> [radius=5]

Perm: worldedit.brush.surface
Desc: Use a height map to paint any surface.
The -w flag will only apply at maximum saturation
The -r flag will apply random rotation

/brush stencil <pattern> [radius=5] [file|#clipboard|imgur=null] [rotation=360] [yscale=1.0]

Perm: worldedit.brush.stencil
Desc: Use a height map to paint any surface.
The -w flag will only apply at maximum saturation
The -r flag will apply random rotation

/brush ex [radius=5]

Perm: worldedit.brush.ex
Desc: Shortcut fire extinguisher brush

/brush splatter <pattern> [radius=5] [seeds=1] [recursion=5] [solid=true]

Perm: worldedit.brush.splatter
Desc: Sets a bunch of blocks randomly on a surface.
Pic: https://i.imgur.com/hMD29oO.png
Example: /br splatter stone,dirt 30 15
Note: The seeds define how many splotches there are, recursion defines how large, solid defines whether the pattern is applied per seed, else per block.

/brush gravity [radius=5] [-h]

Perm: worldedit.brush.gravity
Desc: This brush simulates the affect of gravity.
The -h flag makes it affect blocks starting at the world's max y, instead of the clicked block's y + radius.

/brush scatter <pattern> [radius=5] [points=5] [distance=1] [-o]

Perm: worldedit.brush.scatter
Desc: Set a number of blocks randomly on a surface each a certain distance apart.
The -o flag will overlay the block
Video: https://youtu.be/RPZIaTbqoZw?t=34s

/brush smooth [size=2] [iterations=4] [-n]

Perm: worldedit.brush.smooth
Desc: Chooses the terrain softener brush.
The -n flag makes it only consider naturally occurring blocks.

/brush height [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]

Perm: worldedit.brush.height
Desc: This brush raises and lowers land.
- The -r flag enables random off-axis rotation
- The -l flag will work on snow layers
- The -s flag disables smoothing
Note: Use a negative yscale to reduce height
Snow Pic: https://i.imgur.com/Hrzn0I4.png

/brush cliff [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]

Perm: worldedit.brush.height
Desc: This brush flattens terrain and creates cliffs.
- The -r flag enables random off-axis rotation
- The -l flag will work on snow layers
- The -s flag disables smoothing

/brush cylinder <pattern> [radius=2] [height=1] [-h]

Perm: worldedit.brush.cylinder
Desc: Creates a cylinder.
The -h flag creates hollow cylinders instead.

/brush clipboard

Perm: worldedit.brush.clipboard
Desc: Chooses the clipboard brush.
The -a flag makes it not paste air.
Without the -p flag, the paste will appear centered at the target location. With the flag, then the paste will appear relative to where you had stood relative to the copied area when you copied it.

/brush flatten [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]

Perm: worldedit.brush.height
Desc: Flatten brush flattens terrain
- The -r flag enables random off-axis rotation
- The -l flag will work on snow layers
- The -s flag disables smoothing

/brush layer <radius> [color|<pattern1> <patern2>...]

Perm: worldedit.brush.layer
Desc: Replaces terrain with a layer.
Example: /br layer 5 95:1 95:2 35:15 - Places several layers on a surface
Pic: https://i.imgur.com/XV0vYoX.png

/brush butcher [radius=5] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]

Perm: worldedit.brush.butcher
Desc: Kills nearby mobs within the specified radius.
Flags:
-p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing.


/Masks [edit|top]

(Help for the various masks. More Info)
Masks determine if a block can be placed

  • Use [brackets] for arguments
  • Use , to OR multiple
  • Use & to AND multiple e.g. >[stone,dirt],#light[0][5],$jungle More Info: https://git.io/v9r4K

#offset <dx> <dy> <dz> <mask>

Desc: Offset a mask

% <chance>

Desc: percentage chance

#id

Desc: Restrict to initial id

#surface

Desc: Restrict to surfaces (any solid block touching air)

$ <biome>

Desc: in a specific biome. For a list of biomes use //biomelist

{ <min> <max>

Desc: Restricts blocks to within a specific radius range of the initial block

= <expression>

Desc: expression mask

! <mask>

Desc: Negate another mask

#existing

Desc: If there is a non air block

#data

Desc: Restrict to initial data

\ <min> <max>

Desc: Restrict to specific terrain angle
The -o flag will only overlayExample: /[0d][45d]
Explanation: Allows any block where the adjacent block is between 0 and 45 degrees.
Example: /[3][20]
Explanation: Allows any block where the adjacent block is between 3 and 20 blocks below

#region

Desc: inside the provided selection

#solid

Desc: If there is a solid block

~ <mask> [min=1] [max=8]

Desc: Adjacent to a specific number of other blocks

#skylight <min> <max>

Desc: Restrict to specific sky light levels

#opacity <min> <max>

Desc: Restrict to specific opacity levels

#xaxis

Desc: Restrict to initial x axis

#iddata

Desc: Restrict to initial block id and data

< <mask>

Desc: below a specific block

| <mask> <min> <max>

Desc: sides with a specific number of other blocks

#wall

Desc: Restrict to walls (any block n,e,s,w of air)

> <mask>

Desc: above a specific block

#yaxis

Desc: Restrict to initial y axis

#brightness <min> <max>

Desc: Restrict to specific block brightness

#simplex <scale=10> <min=0> <max=100>

Desc: Use simplex noise as the mask

#nolight

Desc: Restrict to blocks without light (sky or emitted)

#zaxis

Desc: Restrict to initial z axis

#blocklight <min> <max>

Desc: Restrict to specific block light levels

#haslight

Desc: Restricts to blocks with light (sky or emitted)

#light <min> <max>

Desc: Restrict to specific light levels

#dregion

Desc: inside the player's selection


/Patterns [edit|top]

(Help for the various patterns. More Info)
Patterns determine what blocks are placed

  • Use [brackets] for arguments
  • Use , to OR multiple e.g. #surfacespread[10][#existing],andesite More Info: https://git.io/vSPmA

#offset <dx> <dy> <dz> <pattern>

Desc: Offset a pattern

#mask <mask> <pattern-true> <pattern-false>

Desc: Apply a pattern depending on a mask

#id <pattern>

Desc: Only change the block id

#spread <dx> <dy> <dz> <pattern>

Desc: Randomly spread blocks

#buffer <pattern>

Desc: Only place a block once while a pattern is in use
Use with a brush when you don't want to apply to the same spot twice

#color <color>

Desc: Use the block closest to a specific color

= <expression>

Desc: Expression pattern: http://wiki.sk89q.com/wiki/WorldEdit/Expression_syntax

#relative <pattern>

Desc: Offset the pattern to where you click

#existing

Desc: Use the block that is already there

#clipboard

Desc: Use the blocks in your clipboard as the pattern

#data <pattern>

Desc: Only change the block data

#biome <biome>

Desc: Set the biome

#simplex <scale=10> <pattern>

Desc: Use simplex noise to randomize blocks

#desaturate [percent=100] [randomize=true] [max-complexity=100]

Desc: Desaturated color of the existing block

#!x <pattern>

Desc: The pattern will not be provided the z axis info.
Example: #!x[#!z[#~[#l3d[pattern]]]]

#surfacespread <distance> <pattern>

Desc: Randomly change the position to another block on the surface

#solidspread <dx> <dy> <dz> <pattern>

Desc: Randomly spread solid blocks

#angledata

Desc: Block data based on the existing terrain angle

#anglecolor [randomize=true] [max-complexity=100]

Desc: A darker block based on the existing terrain angle

#buffer2d <pattern>

Desc: Only place a block once in a column while a pattern is in use

#darken [randomize=true] [max-complexity=100]

Desc: Darken the existing block

#iddatamask <bitmask=15> <pattern>

Desc: Use the pattern's id and the existing blocks data with the provided mask
- Use to replace slabs or where the data values needs to be shifted instead of set

#fullcopy [schem|folder|url=#copy] [rotate=false] [flip=false]

Desc: Places your full clipboard at each block

#!z <pattern>

Desc: The pattern will not be provided the z axis info

#averagecolor <color> [randomize=true] [max-complexity=100]

Desc: Average between the existing block and a color

#saturate <color> [randomize=true] [max-complexity=100]

Desc: Saturate the existing block with a color

#lighten [randomize=true] [max-complexity=100]

Desc: Lighten the existing block

#!y <pattern>

Desc: The pattern will not be provided the y axis info

#linear2d <pattern>

Desc: Use the x,z coordinate to pick a block from the list

#linear3d <pattern>

Desc: Use the x,y,z coordinate to pick a block from the list

#linear <pattern>

Desc: Sequentially set blocks from a list of patterns


/Transforms [edit|top]

(Help for the various transforms. More Info)
Transforms modify how a block is placed

  • Use [brackets] for arguments
  • Use , to OR multiple
  • Use & to AND multiple More Info: https://git.io/v9KHO

#offset <dx> <dy> <dz> [transform]

Desc: Offset transform

#rotate <rotateX> <rotateY> <rotateZ> [transform]

Desc: All changes will be rotate around the initial position

#pattern <pattern> [transform]

Desc: Always use a specific pattern

#scale <dx> <dy> <dz> [transform]

Desc: All changes will be scaled

#linear3d <transform>

Desc: Use the x,y,z coordinate to pick a transform from the list

#linear <transform>

Desc: Sequentially pick from a list of transform

#spread <dx> <dy> <dz> [transform]

Desc: Random offset transform


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