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CleanerOrc edited this page May 10, 2017 · 65 revisions

Overview

This page is generated from the source. Click one of the edit buttons below to modify a command class. You will need to find the parts which correspond to the documentation. Command documentation will be consistent with what is available ingame

To view this information ingame use //help [category|command]

Command Syntax

  • <arg> - A required parameter
  • [arg] - An optional parameter
  • <arg1|arg2> - Multiple parameters options
  • <arg=value> - Default or suggested value
  • -a - A command flag e.g. //<command> -a [flag-value]

See also

Content

Click on a category to go to the list of commands, or More Info for detailed descriptions

Uncategorized

Aliases Permission flags Usage
//cancel fawe.cancel Cancels your current operations
/plot replaceall plots.replaceall Replace all blocks in the plot world
/plot createfromimage plots.createfromimage Starts world creation from a heightmap image: More Info

World Edit Commands

(Updating, informational, debug and help commands)


/we threads

Perm: worldedit.threads
Desc: Print all thread stacks

/we version

Desc: Get WorldEdit/FAWE version

/we help [<command>]

Perm: worldedit.help
Desc: Displays help for FAWE commands

/we changelog

Perm: worldedit.changelog
Desc: View the FAWE changelog

/we debugpaste

Perm: worldedit.debugpaste
Desc: Upload debug information to hastebin.com

/we cui

Desc: Complete CUI handshake (internal usage)

/we tz [timezone]

Desc: Set your timezone for snapshots

/we reload

Perm: worldedit.reload
Desc: Reload configuration


General Commands

(Player toggles, settings and item info)


//fast [on|off]

Perm: worldedit.fast
Desc: Toggles FAWE undo

//gmask [mask]

Perm: worldedit.global-mask
Desc: The global destination mask applies to all edits you do and masks based on the destination blocks (i.e. the blocks in the world).

//tips

Desc: Toggle FAWE tips

//toggleplace

Desc: Switch between your position and pos1 for placement

//searchitem <query> [-b] [-i]

Desc: Searches for an item.
Flags:
-b only search for blocks
-i only search for items

//gsmask [mask]

Perm: worldedit.global-mask
Desc: The global source mask applies to all edits you do and masks based on the source blocks (e.g. the blocks in your clipboard)

//gtransform [transform]

Perm: worldedit.global-trasnform
Desc: Set the global transform


Utility Commands

(Various utility commands: More Info)


/remove <type> <radius>

Perm: worldedit.remove
Desc: Remove all entities of a type

//fill <block> <radius> [depth]

Perm: worldedit.fill
Desc: Fill a hole

//help [<command>]

Perm: worldedit.help
Desc: Displays help for WorldEdit commands

//snow [radius]

Perm: worldedit.snow
Desc: Simulates snow

//thaw [radius]

Perm: worldedit.thaw
Desc: Thaws the area

//green [radius] [-f]

Perm: worldedit.green
Desc: Greens the area

//removeabove [size] [height]

Perm: worldedit.removeabove
Desc: Remove blocks above your head.

//removenear <block> [size]

Perm: worldedit.removenear
Desc: Remove blocks near you.

//removebelow [size] [height]

Perm: worldedit.removebelow
Desc: Remove blocks below you.

//drain <radius>

Perm: worldedit.drain
Desc: Drain a pool

//fixlava <radius>

Perm: worldedit.fixlava
Desc: Fix lava to be stationary

//ex [radius]

Perm: worldedit.extinguish
Desc: Extinguish nearby fire

//replacenear <size> <from-id> <to-id> [-f]

Perm: worldedit.replacenear
Desc: Replace nearby blocks

//fixwater <radius>

Perm: worldedit.fixwater
Desc: Fix water to be stationary

//fillr <block> <radius> [depth]

Perm: worldedit.fill.recursive
Desc: Fill a hole recursively

//calc <expression>

Perm: worldedit.calc
Desc: Evaluate a mathematical expression

/butcher [radius] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]

Perm: worldedit.butcher
Desc: Kills nearby mobs, based on radius, if none is given uses default in configuration.
Flags:
-p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing.


Region Commands

(Commands that operate on regions: More Info)


//replace [from-block] <to-block> [-f]

Perm: worldedit.region.replace
Desc: Replace all blocks in the selection with another

//stack [count] [direction] [-s] [-a] [-m]

Perm: worldedit.region.stack
Desc: Repeats the contents of the selection.
Flags:
-s shifts the selection to the last stacked copy
-a skips air blocks

//set [pattern]

Perm: worldedit.region.set
Desc: Set all blocks within selection

//hollow [<thickness>[ <block>]]

Perm: worldedit.region.hollow
Desc: Hollows out the object contained in this selection.
Optionally fills the hollowed out part with the given block.
Thickness is measured in manhattan distance.

//fall [replace] [-m]

Perm: worldedit.region.fall
Desc: Make the blocks in the selection fall
The -m flag will only fall within the vertical selection.

//faces <block>

Perm: worldedit.region.faces
Desc: Build the walls, ceiling, and floor of a selection

//center <block>

Perm: worldedit.region.center
Desc: Set the center block(s)

//fixlighting

Perm: worldedit.light.fix
Desc: Get the light at a position

//walls <block>

Perm: worldedit.region.walls
Desc: Build the four sides of the selection

//wea

Perm: fawe.admin
Desc: Bypass region restrictions

//wer

Perm: fawe.worldeditregion
Desc: Select your current allowed region

//getlighting

Perm: worldedit.light.fix
Desc: Get the light at a position

//curve <block> [thickness] [-h]

Perm: worldedit.region.curve
Desc: Draws a spline through selected points.
Can only be used with convex polyhedral selections.
Flags:
-h generates only a shell

//move [count] [direction] [leave-id] [-s]

Perm: worldedit.region.move
Desc: Moves the contents of the selection.
The -s flag shifts the selection to the target location.
Optionally fills the old location with .

//removelight

Perm: worldedit.light.remove
Desc: Removing lighting in a selection

//lay <block>

Perm: worldedit.region.overlay
Desc: Set the top block in the region

//line <block> [thickness] [-h]

Perm: worldedit.region.line
Desc: Draws a line segment between cuboid selection corners.
Can only be used with cuboid selections.
Flags:
-h generates only a shell

//setblocklight

Perm: worldedit.light.set
Desc: Set block lighting in a selection

//nbtinfo

Perm: worldedit.nbtinfo
Desc: View nbt info for a block

//smooth [iterations] [-n]

Perm: worldedit.region.smoothsnow
Desc: Smooths the elevation in the selection.
The -n flag makes it only consider naturally occuring blocks.
The -s flag makes it only consider snow.

//naturalize

Perm: worldedit.region.naturalize
Desc: 3 layers of dirt on top then rock below

//setskylight

Perm: worldedit.light.set
Desc: Set sky lighting in a selection

//overlay <block>

Perm: worldedit.region.overlay
Desc: Set a block on top of blocks in the region

//forest [type] [density]

Perm: worldedit.region.forest
Desc: Make a forest within the region

//deform <expression> [-r] [-o]

Perm: worldedit.region.deform
Desc: Deforms a selected region with an expression
The expression is executed for each block and is expected
to modify the variables x, y and z to point to a new block
to fetch. See also tinyurl.com/wesyntax.

//flora [density]

Perm: worldedit.region.flora
Desc: Make flora within the region

//regen [biome] [seed]

Perm: worldedit.regen
Desc: Regenerates the contents of the current selection.
This command might affect things outside the selection,
if they are within the same chunk.


Selection Commands

(Change your selection points, mode or view info about your selection: More Info)


//count <block> [-d]

Perm: worldedit.analysis.count
Desc: Counts the number of a certain type of block

//size [-c]

Perm: worldedit.selection.size
Desc: Get information about the selection

//expand <amount> [reverse-amount] <direction>

Perm: worldedit.selection.expand
Desc: Expand the selection area

//shift <amount> [direction]

Perm: worldedit.selection.shift
Desc: Shift the selection area

//sel [cuboid|extend|poly|ellipsoid|sphere|cyl|convex] [-d]

Desc: Choose a region selector

//chunk [x,z coordinates] [-s] [-c]

Perm: worldedit.selection.chunk
Desc: Set the selection to the chunk you are currently in.
With the -s flag, your current selection is expanded
to encompass all chunks that are part of it.

Specifying coordinates will use those instead of your
current position. Use -c to specify chunk coordinates,
otherwise full coordinates will be implied.
(for example, the coordinates 5,5 are the same as -c 0,0)

//pos2 [coordinates]

Perm: worldedit.selection.pos
Desc: Set position 2

//pos1 [coordinates]

Perm: worldedit.selection.pos
Desc: Set position 1

//contract <amount> [reverse-amount] [direction]

Perm: worldedit.selection.contract
Desc: Contract the selection area

//hpos1

Perm: worldedit.selection.hpos
Desc: Set position 1 to targeted block

//hpos2

Perm: worldedit.selection.hpos
Desc: Set position 2 to targeted block

/toggleeditwand

Perm: worldedit.wand.toggle
Desc: Toggle functionality of the edit wand

//outset <amount> [-h] [-v]

Perm: worldedit.selection.outset
Desc: Expands the selection by the given amount in all directions.
Flags:
-h only expand horizontally
-v only expand vertically

//wand

Perm: worldedit.wand
Desc: Get the wand object

//inset <amount> [-h] [-v]

Perm: worldedit.selection.inset
Desc: Contracts the selection by the given amount in all directions.
Flags:
-h only contract horizontally
-v only contract vertically

//distr [-c] [-d]

Perm: worldedit.analysis.distr
Desc: Gets the distribution of blocks in the selection.
The -c flag gets the distribution of your clipboard.
The -d flag separates blocks by data


History Commands

(Commands to undo, redo, and clear history: More Info)


//undo [times] [player]

Perm: worldedit.history.undo
Desc: Undoes the last action

//redo [times] [player]

Perm: worldedit.history.redo
Desc: Redoes the last action (from history)

//clearhistory

Perm: worldedit.history.clear
Desc: Clear your history

//frb <user=Empire92> <radius=5> <time=3d4h>

Perm: worldedit.history.rollback
Desc: Undo a specific edit. The time uses s, m, h, d, y.


Schematic Commands

(Commands that work with schematic files)


/load [<format>] <filename>

Perm: worldedit.clipboard.load, worldedit.schematic.load, worldedit.schematic.upload
Desc: Load a schematic into your clipboard

/delete <filename>

Perm: worldedit.schematic.delete
Desc: Delete a schematic from the schematic list

/list [mine|<filter>] [page=1] [-d] [-n] [-p]

Perm: worldedit.schematic.list
Desc: List all schematics in the schematics directory
-d sorts by date, oldest first
-n sorts by date, newest first
-p prints the requested page

/save [<format>] <filename>

Perm: worldedit.clipboard.save, worldedit.schematic.save
Desc: Save a schematic into your clipboard

/loadall [<format>] <filename|url>

Perm: worldedit.clipboard.load, worldedit.schematic.load, worldedit.schematic.upload
Desc: Load multiple clipboards
The -r flag will apply random rotation

/formats

Perm: worldedit.schematic.formats
Desc: List available formats


Clipboard Commands

(Related commands to copy and pasting blocks: More Info)


//copy [-e] [-m]

Perm: worldedit.clipboard.copy
Desc: Copy the selection to the clipboard
Flags:
-e controls whether entities are copied
-m sets a source mask so that excluded blocks become air
WARNING: Pasting entities cannot yet be undone!

//flip [<direction>]

Perm: worldedit.clipboard.flip
Desc: Flips the contents of the clipboard across the point from which the copy was made.

//rotate <y-axis> [<x-axis>] [<z-axis>]

Perm: worldedit.clipboard.rotate
Desc: Non-destructively rotate the contents of the clipboard.
Angles are provided in degrees and a positive angle will result in a clockwise rotation. Multiple rotations can be stacked. Interpolation is not performed so angles should be a multiple of 90 degrees.

//lazycopy [-e] [-m]

Perm: worldedit.clipboard.lazycopy
Desc: Lazily copy the selection to the clipboard
Flags:
-e controls whether entities are copied
-m sets a source mask so that excluded blocks become air
WARNING: Pasting entities cannot yet be undone!

//lazycut [-e] [-m]

Perm: worldedit.clipboard.lazycut
Desc: Lazily cut the selection to the clipboard
Flags:
-e controls whether entities are cut
-m sets a source mask so that excluded blocks become air
WARNING: Pasting entities cannot yet be undone!

//cut [leave-id] [-e] [-m]

Perm: worldedit.clipboard.cut
Desc: Copy the selection to the clipboard
Flags:
-e controls whether entities are copied
-m sets a source mask so that excluded blocks become air
WARNING: Cutting and pasting entities cannot yet be undone!

/asset [category]

Perm: worldedit.clipboard.asset
Desc: Saves your clipboard to the asset web interface

/download [type: MCEDIT,...]

Perm: worldedit.clipboard.download
Desc: Downloads your clipboard through the configured web interface Usage: Make a selection and //copy it, then type the /download command. FAWE will show that it is uploading your copy, then it will display a URL (like http://empcraft.com/fawe/?key=xxxxxxxxx&type=schematic). Enter command mode again and click on the URL text. An interface will open asking if you want to open the URL's website giving the options "Yes", "Copy to Clipboard", and "No". If you press "Yes", the FAWE download website will open and your browser should prompt whether to download the file called clipboard.schematic, which is a schematic containing your //copied selection. Save the file to your WorldEdit schematics folder.

//paste [-s] [-a] [-o]

Perm: worldedit.clipboard.paste
Desc: Pastes the clipboard's contents.
Flags:
-a skips air blocks
-o pastes at the original position
-s selects the region after pasting

/clearclipboard

Perm: worldedit.clipboard.clear
Desc: Clear your clipboard

//place [-s] [-a] [-o]

Perm: worldedit.clipboard.place
Desc: Places the clipboard's contents without applying transformations (e.g. rotate).
Flags:
-a skips air blocks
-o pastes at the original position
-s selects the region after pasting


Generation Commands

(Create structures and features: More Info)


//hcyl <pattern> <radius>[,<radius>] [height]

Perm: worldedit.generation.cylinder
Desc: Generates a hollow cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west.

//generate <block> <expression> [-h] [-r] [-o] [-c]

Perm: worldedit.generation.shape
Desc: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Optionally set type/data to the desired block.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax.

//cyl <block> <radius>[,<radius>] [height] [-h]

Perm: worldedit.generation.cylinder
Desc: Generates a cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west.

//sphere <block> <radius>[,<radius>,<radius>] [raised?] [-h]

Perm: worldedit.generation.sphere
Desc: Generates a filled sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west.

//ore <mask> <pattern> <size> <freq> <rarity> <minY> <maxY>

Perm: worldedit.generation.cylinder
Desc: Generates ores

//caves [size=8] [freq=40] [rarity=7] [minY=8] [maxY=127] [sysFreq=1] [sysRarity=25] [pocketRarity=0] [pocketMin=0] [pocketMax=3]

Perm: worldedit.generation.caves
Desc: Generates a cave network

//ores

Perm: worldedit.generation.cylinder
Desc: Generates ores

//pyramid <block> <size> [-h]

Perm: worldedit.generation.pyramid
Desc: Generate a filled pyramid

//generatebiome <biome> <expression> [-h] [-r] [-o] [-c]

Perm: worldedit.generation.shape, worldedit.biome.set
Desc: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Sets the biome of blocks in that shape.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax.

/pumpkins [size]

Perm: worldedit.generation.pumpkins
Desc: Generate pumpkin patches

//hsphere <block> <radius>[,<radius>,<radius>] [raised?]

Perm: worldedit.generation.sphere
Desc: Generates a hollow sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west.

//hpyramid <block> <size>

Perm: worldedit.generation.pyramid
Desc: Generate a hollow pyramid

/forestgen [size] [type] [density]

Perm: worldedit.generation.forest
Desc: Generate a forest


Biome Commands

(Change, list and inspect biomes)


//setbiome <biome> [-p]

Perm: worldedit.biome.set
Desc: Set the biome of the region.
By default use all the blocks contained in your selection.
-p use the block you are currently in

/biomeinfo [-p] [-t]

Perm: worldedit.biome.info
Desc: Get the biome of the block.
By default use all the blocks contained in your selection.
-t use the block you are looking at.
-p use the block you are currently in

/biomelist [page]

Perm: worldedit.biome.list
Desc: Gets all biomes available.


Tool Commands

(Bind functions to held items: More Info)


/tool tree [type]

Perm: worldedit.tool.tree
Desc: Tree generator tool

/tool repl <block>

Perm: worldedit.tool.replacer
Desc: Block replacer tool

/tool info

Perm: worldedit.tool.info
Desc: Block information tool

/tool none

Desc: Unbind a bound tool from your current item

/tool inspect

Perm: worldedit.tool.inspect
Desc: Chooses the inspect brush

/tool cycler

Perm: worldedit.tool.data-cycler
Desc: Block data cycler tool

/tool floodfill <pattern> <range>

Perm: worldedit.tool.flood-fill
Desc: Flood fill tool

/tool farwand

Perm: worldedit.tool.farwand
Desc: Wand at a distance tool

/tool deltree

Perm: worldedit.tool.deltree
Desc: Floating tree remover tool

/tool lrbuild <leftclick block> <rightclick block>

Perm: worldedit.tool.lrbuild
Desc: Long-range building tool


Tool Util Commands

(Tool commands)


/target [mode]

Desc: Toggle between different target modes

/size [pattern]

Perm: worldedit.brush.options.size
Desc: Set the brush size

/mask [mask]

Perm: worldedit.brush.options.mask
Desc: Set the brush destination mask

/range [pattern]

Perm: worldedit.brush.options.range
Desc: Set the brush range

/transform [transform]

Perm: worldedit.brush.options.transform
Desc: Set the brush transform

/mat [pattern]

Perm: worldedit.brush.options.material
Desc: Set the brush material

// [on|off]

Perm: worldedit.superpickaxe
Desc: Toggle the super pickaxe function

/patterns [page=1|search|pattern]

Desc: Patterns determine what blocks are placed
- Use [brackets] for arguments
- Use , to OR multiple
e.g. #surfacespread[10][#existing],andesite
More Info: https://git.io/vSPmA

/smask [mask]

Perm: worldedit.brush.options.mask
Desc: Set the brush source mask

/visualize [mode]

Desc: Toggle between different visualization modes

/transforms [page=1|search|transform]

Desc: Masks modify how a block is placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
More Info: https://git.io/v9KHO

/masks [page=1|search|mask]

Desc: Masks determine if a block can be placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
e.g. >[stone,dirt],#light[0][5],$jungle
More Info: https://git.io/v9r4K

/secondary [brush arguments]

Desc: Set the left click brush

/primary [brush arguments]

Desc: Set the right click brush

/scroll [none|clipboard|mask|pattern|range|size|visual|target]

Desc: Toggle between different target modes


Brush Commands

(Commands to build and draw from far away. More Info)


/brush copypaste [depth=5]

Perm: worldedit.brush.copy
Desc: Left click the base of an object to copy.
Right click to paste
The -r flag Will apply random rotation on paste
Note: Works well with the clipboard scroll action
Video: https://www.youtube.com/watch?v=RPZIaTbqoZw

/brush command <radius> [cmd1;cmd2...]

Perm: worldedit.brush.command
Desc: Run the commands at the clicked position.
- Your selection will be expanded to the specified size around each point
- Placeholders: {x}, {y}, {z}, {world}, {size}

/brush pull [radius=5]

Perm: worldedit.brush.pull
Desc: Pull terrain towards you

/brush sphere <pattern> [radius=2] [-h]

Perm: worldedit.brush.sphere
Desc: Creates a sphere.
The -h flag creates hollow spheres instead.

/brush stencil <pattern> [radius=5] [file|#clipboard|imgur=null] [rotation=360] [yscale=1.0]

Perm: worldedit.brush.stencil
Desc: Use a height map to paint any surface.
The -w flag will only apply at maximum saturation
The -r flag will apply random rotation

/brush scatter <pattern> [radius=5] [points=5] [distance=1] [-o]

Perm: worldedit.brush.scatter
Desc: Set a number of blocks randomly on a surface each a certain distance apart.
The -o flag will overlay the block
Video: https://youtu.be/RPZIaTbqoZw?t=34s

/brush layer <radius> [color|<pattern1> <patern2>...]

Perm: worldedit.brush.layer
Desc: Replaces terrain with a layer.
Example: /br layer 5 95:1 95:2 35:15 - Places several layers on a surface
Pic: https://i.imgur.com/XV0vYoX.png

/brush splatter <pattern> [radius=5] [seeds=1] [recursion=5] [solid=true]

Perm: worldedit.brush.splatter
Desc: Sets a bunch of blocks randomly on a surface.
Pic: https://i.imgur.com/hMD29oO.png
Example: /br splatter stone,dirt 30 15
Note: The seeds define how many splotches there are, recursion defines how large, solid defines whether the pattern is applied per seed, else per block.

/brush circle <pattern> [radius=5]

Perm: worldedit.brush.sphere
Desc: Creates a circle which revolves around your facing direction.
Note: Decrease brush radius, and enabled visualization to assist with placement mid-air

/brush recursive <pattern-to> [radius=5]

Perm: worldedit.brush.recursive
Desc: Set all connected blocks
The -d flag Will apply in depth first order
Note: Set a mask to recurse along specific blocks

/brush blendball [radius=5]

Perm: worldedit.brush.blendball
Desc: Smooths and blends terrain
Pic: https://i.imgur.com/cNUQUkj.png -> https://i.imgur.com/hFOFsNf.png

/brush line <pattern> [radius=0] [-h] [-s] [-f]

Perm: worldedit.brush.line
Desc: Create lines.
The -h flag creates only a shell
The -s flag selects the clicked point after drawing
The -f flag creates a flat line

/brush spline <pattern>

Perm: worldedit.brush.spline
Desc: Click to select some objects,click the same block twice to connect the objects.
Insufficient brush radius, or clicking the the wrong spot will result in undesired shapes. The shapes must be simple lines or loops.
Pic1: http://i.imgur.com/CeRYAoV.jpg -> http://i.imgur.com/jtM0jA4.png
Pic2: http://i.imgur.com/bUeyc72.png -> http://i.imgur.com/tg6MkcF.png

/brush erode [radius=5]

Perm: worldedit.brush.erode
Desc: Erodes terrain

/brush sspl <pattern> [size=0] [tension=0] [bias=0] [continuity=0] [quality=10]

Perm: worldedit.brush.surfacespline
Desc: Create a spline on the surface
Video: https://www.youtube.com/watch?v=zSN-2jJxXlM

/brush surface <pattern> [radius=5]

Perm: worldedit.brush.surface
Desc: Use a height map to paint any surface.
The -w flag will only apply at maximum saturation
The -r flag will apply random rotation

/brush shatter <pattern> [radius=10] [count=10]

Perm: worldedit.brush.shatter
Desc: Creates uneven lines separating terrain into multiple pieces
Pic: https://i.imgur.com/2xKsZf2.png

/brush scmd <scatter-radius> <points> <cmd-radius=1> <cmd1;cmd2...>

Perm: worldedit.brush.scattercommand
Desc: Run commands at random points on a surface
- The scatter radius is the min distance between each point
- Your selection will be expanded to the specified size around each point
- Placeholders: {x}, {y}, {z}, {world}, {size}

/brush populateschematic <mask> <file|folder|url> [radius=30] [points=5] [-r]

Perm: worldedit.brush.populateschematic
Desc: Chooses the scatter schematic brush.
The -r flag will apply random rotation

/brush butcher [radius=5] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]

Perm: worldedit.brush.butcher
Desc: Kills nearby mobs within the specified radius.
Flags:
-p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing.

/brush smooth [size=2] [iterations=4] [-n]

Perm: worldedit.brush.smooth
Desc: Chooses the terrain softener brush.
The -n flag makes it only consider naturally occurring blocks.

/brush clipboard

Perm: worldedit.brush.clipboard
Desc: Chooses the clipboard brush.
The -a flag makes it not paste air.
Without the -p flag, the paste will appear centered at the target location. With the flag, then the paste will appear relative to where you had stood relative to the copied area when you copied it.

/brush height [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]

Perm: worldedit.brush.height
Desc: This brush raises and lowers land.
- The -r flag enables random off-axis rotation
- The -l flag will work on snow layers
- The -s flag disables smoothing
Note: Note: Use a negative yscale to reduce height
Snow Pic: https://i.imgur.com/Hrzn0I4.png

/brush flatten [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]

Perm: worldedit.brush.height
Desc: Flatten brush flattens terrain
- The -r flag enables random off-axis rotation
- The -l flag will work on snow layers
- The -s flag disables smoothing

/brush ex [radius=5]

Perm: worldedit.brush.ex
Desc: Shortcut fire extinguisher brush

/brush cliff [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]

Perm: worldedit.brush.height
Desc: This brush flattens terrain and creates cliffs.
- The -r flag enables random off-axis rotation
- The -l flag will work on snow layers
- The -s flag disables smoothing

/brush cylinder <block> [radius=2] [height=1] [-h]

Perm: worldedit.brush.cylinder
Desc: Creates a cylinder.
The -h flag creates hollow cylinders instead.

/brush gravity [radius=5] [-h]

Perm: worldedit.brush.gravity
Desc: This brush simulates the affect of gravity.
The -h flag makes it affect blocks starting at the world's max y, instead of the clicked block's y + radius.


Anvil Commands

(Manipulate billions of blocks: More Info)


/anvil replace [from-block] <to-block>

Perm: worldedit.anvil.replace
Desc: Replace all blocks in the selection with another

/anvil replaceall <folder> [from-block] <to-block> [-d]

Perm: worldedit.anvil.replaceall
Desc: Replace all blocks in the selection with another

/anvil copy

Perm: worldedit.anvil.copychunks
Desc: Lazily copy chunks to your anvil clipboard

/anvil deleteallold <folder> <age-ticks> [file-age=60000]

Perm: worldedit.anvil.deleteallold
Desc: Delete all chunks which haven't been occupied for age-ticks and have been accessed since file-age (ms) after creation

/anvil removelayers <id>

Perm: worldedit.anvil.removelayer
Desc: Remove if all the selected layers in a chunk match the provided id

/anvil countall <folder> [hasSky] <id> [-d]

Perm: worldedit.anvil.countallstone
Desc: Count all blocks in a world

/anvil distr

Perm: worldedit.anvil.distr
Desc: Replace all blocks in the selection with another

/anvil paste [-c]

Perm: worldedit.anvil.pastechunks
Desc: Paste the chunks from your anvil clipboard.
The -c will align the paste to the chunks.

/anvil replaceallpattern <folder> [from-block] <to-pattern> [-d] [-m]

Perm: worldedit.anvil.replaceall
Desc: Replace all blocks in the selection with another


Super Pickaxe Commands

(Super-pickaxe commands: More Info)


/sp recur <radius>

Perm: worldedit.superpickaxe.recursive
Desc: Enable the recursive super pickaxe pickaxe mode

/sp area <radius>

Perm: worldedit.superpickaxe.area
Desc: Enable the area super pickaxe pickaxe mode

/sp single

Perm: worldedit.superpickaxe
Desc: Enable the single block super pickaxe mode


Navigation Commands

(Commands for moving the player around: More Info)


/unstuck

Perm: worldedit.navigation.unstuck
Desc: Escape from being stuck inside a block

/up <block> [-f] [-g]

Perm: worldedit.navigation.up
Desc: Go upwards some distance

/ascend [# of levels]

Perm: worldedit.navigation.ascend
Desc: Go up a floor

/jumpto [world,x,y,z]

Perm: worldedit.navigation.jumpto.command
Desc: Teleport to a location

/descend [# of floors]

Perm: worldedit.navigation.descend
Desc: Go down a floor

/thru

Perm: worldedit.navigation.thru.command
Desc: Passthrough walls

/ceil [clearance] [-f] [-g]

Perm: worldedit.navigation.ceiling
Desc: Go to the celing


Snapshot Commands

(List, load and view information related to snapshots)


/list [num]

Perm: worldedit.snapshots.list
Desc: List snapshots

/after <date>

Perm: worldedit.snapshots.restore
Desc: Choose the nearest snapshot after a date

/before <date>

Perm: worldedit.snapshots.restore
Desc: Choose the nearest snapshot before a date

/sel <index>

Perm: worldedit.snapshots.restore
Desc: Choose the snapshot based on the list id

/use <snapshot>

Perm: worldedit.snapshots.restore
Desc: Choose a snapshot to use


Snapshot Util Commands

(More Info)


/restore [snapshot]

Perm: worldedit.snapshots.restore
Desc: Restore the selection from a snapshot


Scripting Commands

(Run craftscripts: More Info)


/cs <filename> [args...]

Perm: worldedit.scripting.execute
Desc: Execute a CraftScript

/.s [args...]

Perm: worldedit.scripting.execute
Desc: Execute last CraftScript


Chunk Commands

([legacy] Inspect chunks: More Info)


/delchunks

Perm: worldedit.delchunks
Desc: Deprecated, use anvil commands

/chunkinfo

Perm: worldedit.chunkinfo
Desc: Get information about the chunk that you are inside

/listchunks

Perm: worldedit.listchunks
Desc: List chunks that your selection includes


Mask Commands

(Help for the various masks. More Info)


/masks #offset <dx> <dy> <dz> <mask>

Desc: Offset a mask

/masks % <chance>

Desc: percentage chance

/masks #id

Desc: Restrict to initial id

/masks #data

Desc: Restrict to initial data

/masks ! <mask>

Desc: Negate another mask

/masks = <expression>

Desc: expression mask

/masks $ <biome>

Desc: in a specific biome. For a list of biomes use //biomelist

/masks #existing

Desc: If there is a non air block

/masks { <min> <max>

Desc: Restricts blocks to within a specific radius range of the initial block

/masks #surface

Desc: Restrict to surfaces (any solid block touching air)

/masks #region

Desc: inside the provided selection

/masks \ <min> <max>

Desc: Restrict to specific terrain angle
The -o flag will only overlayExample: /[0d][45d]
Explanation: Allows any block where the adjacent block is between 0 and 45 degrees.
Example: /[3][20]
Explanation: Allows any block where the adjacent block is between 3 and 20 blocks below

/masks ~ <mask> [min=1] [max=8]

Desc: Adjacent to a specific number of other blocks

/masks #skylight <min> <max>

Desc: Restrict to specific sky light levels

/masks #opacity <min> <max>

Desc: Restrict to specific opacity levels

/masks #haslight

Desc: Restricts to blocks with light (sky or emitted)

/masks #nolight

Desc: Restrict to blocks without light (sky or emitted)

/masks #simplex <scale=10> <min=0> <max=100>

Desc: Use simplex noise as the mask

/masks #light <min> <max>

Desc: Restrict to specific light levels

/masks #dregion

Desc: inside the player's selection

/masks #brightness <min> <max>

Desc: Restrict to specific block brightness

/masks #blocklight <min> <max>

Desc: Restrict to specific block light levels

/masks #iddata

Desc: Restrict to initial block id and data

/masks < <mask>

Desc: below a specific block

/masks #zaxis

Desc: Restrict to initial z axis

/masks #yaxis

Desc: Restrict to initial y axis

/masks #wall

Desc: Restrict to walls (any block n,e,s,w of air)

/masks | <mask> <min> <max>

Desc: sides with a specific number of other blocks

/masks > <mask>

Desc: above a specific block

/masks #xaxis

Desc: Restrict to initial x axis

/masks #existing

Desc: If there is a solid block


Pattern Commands

(Help for the various patterns. More Info)


/patterns #offset <dx> <dy> <dz> <pattern>

Desc: Offset a pattern

/patterns #mask <mask> <pattern-true> <pattern-false>

Desc: Apply a pattern depending on a mask

/patterns #id <pattern>

Desc: Only change the block id

/patterns #spread <dx> <dy> <dz> <pattern>

Desc: Randomly spread blocks

/patterns #buffer <pattern>

Desc: Only place a block once while a pattern is in use
Use with a brush when you don't want to apply to the same spot twice

/patterns #biome <biome>

Desc: Set the biome

/patterns #data <pattern>

Desc: Only change the block data

/patterns #clipboard

Desc: Use the blocks in your clipboard as the pattern

/patterns #!y <pattern>

Desc: The pattern will not be provided the y axis info

/patterns = <expression>

Desc: Expression pattern: http://wiki.sk89q.com/wiki/WorldEdit/Expression_syntax

/patterns #existing

Desc: Use the block that is already there

/patterns #iddatamask <bitmask=15> <pattern>

Desc: Use the pattern's id and the existing blocks data with the provided mask
- Use to replace slabs or where the data values needs to be shifted instead of set

/patterns #!x <pattern>

Desc: The pattern will not be provided the z axis info.
Example: #!x[#!z[#~[#l3d[pattern]]]]

/patterns #simplex <scale=10> <pattern>

Desc: Use simplex noise to randomize blocks

/patterns #averagecolor <color> [randomize=true] [max-complexity=100]

Desc: Average between the existing block and a color

/patterns #anglecolor [randomize=true] [max-complexity=100]

Desc: A darker block based on the existing terrain angle

/patterns #angledata

Desc: Block data based on the existing terrain angle

/patterns #saturate <color> [randomize=true] [max-complexity=100]

Desc: Saturate the existing block with a color

/patterns #desaturate [percent=100] [randomize=true] [max-complexity=100]

Desc: Desaturated color of the existing block

/patterns #darken [randomize=true] [max-complexity=100]

Desc: Darken the existing block

/patterns #lighten [randomize=true] [max-complexity=100]

Desc: Lighten the existing block

/patterns #fullcopy [schem|folder|url=#copy] [rotate=false] [flip=false]

Desc: Places your full clipboard at each block

/patterns #buffer2d <pattern>

Desc: Only place a block once in a column while a pattern is in use

/patterns #color <color>

Desc: Use the block closest to a specific color

/patterns #relative <pattern>

Desc: Offset the pattern to where you click

/patterns #linear3d <pattern>

Desc: Use the x,y,z coordinate to pick a block from the list

/patterns #linear <pattern>

Desc: Sequentially set blocks from a list of patterns

/patterns #!z <pattern>

Desc: The pattern will not be provided the z axis info

/patterns #surfacespread <distance> <pattern>

Desc: Randomly change the position to another block on the surface

/patterns #solidspread <dx> <dy> <dz> <pattern>

Desc: Randomly spread solid blocks


Transform Commands

(Help for the various transforms. More Info)


/transforms #offset <dx> <dy> <dz> [transform]

Desc: Offset transform

/transforms #rotate <rotateX> <rotateY> <rotateZ> [transform]

Desc: All changes will be rotate around the initial position

/transforms #scale <dx> <dy> <dz> [transform]

Desc: All changes will be scaled

/transforms #pattern <pattern> [transform]

Desc: Always use a specific pattern

/transforms #linear3d <transform>

Desc: Use the x,y,z coordinate to pick a transform from the list

/transforms #linear <transform>

Desc: Sequentially pick from a list of transform

/transforms #spread <dx> <dy> <dz> [transform]

Desc: Random offset transform


This Wiki is for Legacy Versions (1.8 - 1.12.2). Check here for 1.13+ versions: https://github.com/IntellectualSites/FastAsyncWorldEdit-Documentation/

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