-
Notifications
You must be signed in to change notification settings - Fork 230
Commands
This page is generated from the source. Click one of the edit buttons below to modify a command class. You will need to find the parts which correspond to the documentation. Command documentation will be consistent with what is available ingame
To view this information ingame use //help [category|command]
-
<arg>
- A required parameter -
[arg]
- An optional parameter -
<arg1|arg2>
- Multiple parameters options -
<arg=value>
- Default or suggested value -
-a
- A command flag e.g.//<command> -a [flag-value]
Click on a category to go to the list of commands, or More Info
for detailed descriptions
-
World Edit Commands
(Updating, informational, debug and help commands) -
General Commands
(Player toggles, settings and item info) -
Utility Commands
(Various utility commands: More Info) -
Region Commands
(Commands that operate on regions: More Info) -
Selection Commands
(Change your selection points, mode or view info about your selection: More Info) -
History Commands
(Commands to undo, redo, and clear history: More Info) -
Schematic Commands
(Commands that work with schematic files) -
Clipboard Commands
(Related commands to copy and pasting blocks: More Info) -
Generation Commands
(Create structures and features: More Info) -
Biome Commands
(Change, list and inspect biomes) -
Tool Commands
(Bind functions to held items: More Info) -
Tool Util Commands
(Tool commands) -
Brush Commands
(Commands to build and draw from far away. More Info) -
Anvil Commands
(Manipulate billions of blocks: More Info) -
Super Pickaxe Commands
(Super-pickaxe commands: More Info) -
Navigation Commands
(Commands for moving the player around: More Info) -
Snapshot Commands
(List, load and view information related to snapshots) -
Snapshot Util Commands
(More Info) -
Scripting Commands
(Run craftscripts: More Info) -
Chunk Commands
([legacy] Inspect chunks: More Info) -
Mask Commands
(Help for the various masks. More Info) -
Pattern Commands
(Help for the various patterns. More Info) -
Transform Commands
(Help for the various transforms. More Info)
Aliases | Permission | flags | Usage |
---|---|---|---|
//cancel | fawe.cancel | Cancels your current operations | |
/plot replaceall | plots.replaceall | Replace all blocks in the plot world | |
/plot createfromimage | plots.createfromimage | Starts world creation from a heightmap image: More Info |
(Updating, informational, debug and help commands)
Perm: worldedit.threads
Desc: Print all thread stacks
Desc: Get WorldEdit/FAWE version
Perm: worldedit.help
Desc: Displays help for FAWE commands
Perm: worldedit.changelog
Desc: View the FAWE changelog
Perm: worldedit.debugpaste
Desc: Upload debug information to hastebin.com
Desc: Complete CUI handshake (internal usage)
Desc: Set your timezone for snapshots
Perm: worldedit.reload
Desc: Reload configuration
(Player toggles, settings and item info)
Perm: worldedit.fast
Desc: Toggles FAWE undo
Perm: worldedit.global-mask
Desc: The global destination mask applies to all edits you do and masks based on the destination blocks (i.e. the blocks in the world).
Desc: Toggle FAWE tips
Desc: Switch between your position and pos1 for placement
Desc: Searches for an item.
Flags:
-b only search for blocks
-i only search for items
Perm: worldedit.global-mask
Desc: The global source mask applies to all edits you do and masks based on the source blocks (e.g. the blocks in your clipboard)
Perm: worldedit.global-trasnform
Desc: Set the global transform
(Various utility commands: More Info)
Perm: worldedit.remove
Desc: Remove all entities of a type
Perm: worldedit.fill
Desc: Fill a hole
Perm: worldedit.help
Desc: Displays help for WorldEdit commands
Perm: worldedit.snow
Desc: Simulates snow
Perm: worldedit.thaw
Desc: Thaws the area
Perm: worldedit.green
Desc: Greens the area
Perm: worldedit.removeabove
Desc: Remove blocks above your head.
Perm: worldedit.removenear
Desc: Remove blocks near you.
Perm: worldedit.removebelow
Desc: Remove blocks below you.
Perm: worldedit.drain
Desc: Drain a pool
Perm: worldedit.fixlava
Desc: Fix lava to be stationary
Perm: worldedit.extinguish
Desc: Extinguish nearby fire
Perm: worldedit.replacenear
Desc: Replace nearby blocks
Perm: worldedit.fixwater
Desc: Fix water to be stationary
Perm: worldedit.fill.recursive
Desc: Fill a hole recursively
Perm: worldedit.calc
Desc: Evaluate a mathematical expression
Perm: worldedit.butcher
Desc: Kills nearby mobs, based on radius, if none is given uses default in configuration.
Flags:
-p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing.
(Commands that operate on regions: More Info)
Perm: worldedit.region.replace
Desc: Replace all blocks in the selection with another
Perm: worldedit.region.stack
Desc: Repeats the contents of the selection.
Flags:
-s shifts the selection to the last stacked copy
-a skips air blocks
Perm: worldedit.region.set
Desc: Set all blocks within selection
Perm: worldedit.region.hollow
Desc: Hollows out the object contained in this selection.
Optionally fills the hollowed out part with the given block.
Thickness is measured in manhattan distance.
Perm: worldedit.region.fall
Desc: Make the blocks in the selection fall
The -m flag will only fall within the vertical selection.
Perm: worldedit.region.faces
Desc: Build the walls, ceiling, and floor of a selection
Perm: worldedit.region.center
Desc: Set the center block(s)
Perm: worldedit.light.fix
Desc: Get the light at a position
Perm: worldedit.region.walls
Desc: Build the four sides of the selection
Perm: fawe.admin
Desc: Bypass region restrictions
Perm: fawe.worldeditregion
Desc: Select your current allowed region
Perm: worldedit.light.fix
Desc: Get the light at a position
Perm: worldedit.region.curve
Desc: Draws a spline through selected points.
Can only be used with convex polyhedral selections.
Flags:
-h generates only a shell
Perm: worldedit.region.move
Desc: Moves the contents of the selection.
The -s flag shifts the selection to the target location.
Optionally fills the old location with .
Perm: worldedit.light.remove
Desc: Removing lighting in a selection
Perm: worldedit.region.overlay
Desc: Set the top block in the region
Perm: worldedit.region.line
Desc: Draws a line segment between cuboid selection corners.
Can only be used with cuboid selections.
Flags:
-h generates only a shell
Perm: worldedit.light.set
Desc: Set block lighting in a selection
Perm: worldedit.nbtinfo
Desc: View nbt info for a block
Perm: worldedit.region.smoothsnow
Desc: Smooths the elevation in the selection.
The -n flag makes it only consider naturally occuring blocks.
The -s flag makes it only consider snow.
Perm: worldedit.region.naturalize
Desc: 3 layers of dirt on top then rock below
Perm: worldedit.light.set
Desc: Set sky lighting in a selection
Perm: worldedit.region.overlay
Desc: Set a block on top of blocks in the region
Perm: worldedit.region.forest
Desc: Make a forest within the region
Perm: worldedit.region.deform
Desc: Deforms a selected region with an expression
The expression is executed for each block and is expected
to modify the variables x, y and z to point to a new block
to fetch. See also tinyurl.com/wesyntax.
Perm: worldedit.region.flora
Desc: Make flora within the region
Perm: worldedit.regen
Desc: Regenerates the contents of the current selection.
This command might affect things outside the selection,
if they are within the same chunk.
(Change your selection points, mode or view info about your selection: More Info)
Perm: worldedit.analysis.count
Desc: Counts the number of a certain type of block
Perm: worldedit.selection.size
Desc: Get information about the selection
Perm: worldedit.selection.expand
Desc: Expand the selection area
Perm: worldedit.selection.shift
Desc: Shift the selection area
Desc: Choose a region selector
Perm: worldedit.selection.chunk
Desc: Set the selection to the chunk you are currently in.
With the -s flag, your current selection is expanded
to encompass all chunks that are part of it.
Specifying coordinates will use those instead of your
current position. Use -c to specify chunk coordinates,
otherwise full coordinates will be implied.
(for example, the coordinates 5,5 are the same as -c 0,0)
Perm: worldedit.selection.pos
Desc: Set position 2
Perm: worldedit.selection.pos
Desc: Set position 1
Perm: worldedit.selection.contract
Desc: Contract the selection area
Perm: worldedit.selection.hpos
Desc: Set position 1 to targeted block
Perm: worldedit.selection.hpos
Desc: Set position 2 to targeted block
Perm: worldedit.wand.toggle
Desc: Toggle functionality of the edit wand
Perm: worldedit.selection.outset
Desc: Expands the selection by the given amount in all directions.
Flags:
-h only expand horizontally
-v only expand vertically
Perm: worldedit.wand
Desc: Get the wand object
Perm: worldedit.selection.inset
Desc: Contracts the selection by the given amount in all directions.
Flags:
-h only contract horizontally
-v only contract vertically
Perm: worldedit.analysis.distr
Desc: Gets the distribution of blocks in the selection.
The -c flag gets the distribution of your clipboard.
The -d flag separates blocks by data
(Commands to undo, redo, and clear history: More Info)
Perm: worldedit.history.undo
Desc: Undoes the last action
Perm: worldedit.history.redo
Desc: Redoes the last action (from history)
Perm: worldedit.history.clear
Desc: Clear your history
Perm: worldedit.history.rollback
Desc: Undo a specific edit. The time uses s, m, h, d, y.
(Commands that work with schematic files)
Perm: worldedit.clipboard.load
, worldedit.schematic.load
, worldedit.schematic.upload
Desc: Load a schematic into your clipboard
Perm: worldedit.schematic.delete
Desc: Delete a schematic from the schematic list
Perm: worldedit.schematic.list
Desc: List all schematics in the schematics directory
-d sorts by date, oldest first
-n sorts by date, newest first
-p prints the requested page
Perm: worldedit.clipboard.save
, worldedit.schematic.save
Desc: Save a schematic into your clipboard
Perm: worldedit.clipboard.load
, worldedit.schematic.load
, worldedit.schematic.upload
Desc: Load multiple clipboards
The -r flag will apply random rotation
Perm: worldedit.schematic.formats
Desc: List available formats
(Related commands to copy and pasting blocks: More Info)
Perm: worldedit.clipboard.copy
Desc: Copy the selection to the clipboard
Flags:
-e controls whether entities are copied
-m sets a source mask so that excluded blocks become air
WARNING: Pasting entities cannot yet be undone!
Perm: worldedit.clipboard.flip
Desc: Flips the contents of the clipboard across the point from which the copy was made.
Perm: worldedit.clipboard.rotate
Desc: Non-destructively rotate the contents of the clipboard.
Angles are provided in degrees and a positive angle will result in a clockwise rotation. Multiple rotations can be stacked. Interpolation is not performed so angles should be a multiple of 90 degrees.
Perm: worldedit.clipboard.lazycopy
Desc: Lazily copy the selection to the clipboard
Flags:
-e controls whether entities are copied
-m sets a source mask so that excluded blocks become air
WARNING: Pasting entities cannot yet be undone!
Perm: worldedit.clipboard.lazycut
Desc: Lazily cut the selection to the clipboard
Flags:
-e controls whether entities are cut
-m sets a source mask so that excluded blocks become air
WARNING: Pasting entities cannot yet be undone!
Perm: worldedit.clipboard.cut
Desc: Copy the selection to the clipboard
Flags:
-e controls whether entities are copied
-m sets a source mask so that excluded blocks become air
WARNING: Cutting and pasting entities cannot yet be undone!
Perm: worldedit.clipboard.asset
Desc: Saves your clipboard to the asset web interface
Perm: worldedit.clipboard.download
Desc: Downloads your clipboard through the configured web interface
Usage: Make a selection and //copy it, then type the /download command. FAWE will show that it is uploading your copy, then it will display a URL (like http://empcraft.com/fawe/?key=xxxxxxxxx&type=schematic).
Enter command mode again and click on the URL text. An interface will open asking if you want to open the URL's website giving the options "Yes", "Copy to Clipboard", and "No". If you press "Yes", the FAWE download website will open and your browser should prompt whether to download the file called clipboard.schematic, which is a schematic containing your //copied selection. Save the file to your WorldEdit schematics folder.
Perm: worldedit.clipboard.paste
Desc: Pastes the clipboard's contents.
Flags:
-a skips air blocks
-o pastes at the original position
-s selects the region after pasting
Perm: worldedit.clipboard.clear
Desc: Clear your clipboard
Perm: worldedit.clipboard.place
Desc: Places the clipboard's contents without applying transformations (e.g. rotate).
Flags:
-a skips air blocks
-o pastes at the original position
-s selects the region after pasting
(Create structures and features: More Info)
Perm: worldedit.generation.cylinder
Desc: Generates a hollow cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west.
Perm: worldedit.generation.shape
Desc: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Optionally set type/data to the desired block.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax.
Perm: worldedit.generation.cylinder
Desc: Generates a cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west.
Perm: worldedit.generation.sphere
Desc: Generates a filled sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west.
Perm: worldedit.generation.cylinder
Desc: Generates ores
//caves [size=8] [freq=40] [rarity=7] [minY=8] [maxY=127] [sysFreq=1] [sysRarity=25] [pocketRarity=0] [pocketMin=0] [pocketMax=3]
Perm: worldedit.generation.caves
Desc: Generates a cave network
Perm: worldedit.generation.cylinder
Desc: Generates ores
Perm: worldedit.generation.pyramid
Desc: Generate a filled pyramid
Perm: worldedit.generation.shape
, worldedit.biome.set
Desc: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Sets the biome of blocks in that shape.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax.
Perm: worldedit.generation.pumpkins
Desc: Generate pumpkin patches
Perm: worldedit.generation.sphere
Desc: Generates a hollow sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west.
Perm: worldedit.generation.pyramid
Desc: Generate a hollow pyramid
Perm: worldedit.generation.forest
Desc: Generate a forest
(Change, list and inspect biomes)
Perm: worldedit.biome.set
Desc: Set the biome of the region.
By default use all the blocks contained in your selection.
-p use the block you are currently in
Perm: worldedit.biome.info
Desc: Get the biome of the block.
By default use all the blocks contained in your selection.
-t use the block you are looking at.
-p use the block you are currently in
Perm: worldedit.biome.list
Desc: Gets all biomes available.
(Bind functions to held items: More Info)
Perm: worldedit.tool.tree
Desc: Tree generator tool
Perm: worldedit.tool.replacer
Desc: Block replacer tool
Perm: worldedit.tool.info
Desc: Block information tool
Desc: Unbind a bound tool from your current item
Perm: worldedit.tool.inspect
Desc: Chooses the inspect brush
Perm: worldedit.tool.data-cycler
Desc: Block data cycler tool
Perm: worldedit.tool.flood-fill
Desc: Flood fill tool
Perm: worldedit.tool.farwand
Desc: Wand at a distance tool
Perm: worldedit.tool.deltree
Desc: Floating tree remover tool
Perm: worldedit.tool.lrbuild
Desc: Long-range building tool
(Tool commands)
Desc: Toggle between different target modes
Perm: worldedit.brush.options.size
Desc: Set the brush size
Perm: worldedit.brush.options.mask
Desc: Set the brush destination mask
Perm: worldedit.brush.options.range
Desc: Set the brush range
Perm: worldedit.brush.options.transform
Desc: Set the brush transform
Perm: worldedit.brush.options.material
Desc: Set the brush material
Perm: worldedit.superpickaxe
Desc: Toggle the super pickaxe function
Desc: Patterns determine what blocks are placed
- Use [brackets] for arguments
- Use , to OR multiple
e.g. #surfacespread[10][#existing],andesite
More Info: https://git.io/vSPmA
Perm: worldedit.brush.options.mask
Desc: Set the brush source mask
Desc: Toggle between different visualization modes
Desc: Masks modify how a block is placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
More Info: https://git.io/v9KHO
Desc: Masks determine if a block can be placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
e.g. >[stone,dirt],#light[0][5],$jungle
More Info: https://git.io/v9r4K
Desc: Set the left click brush
Desc: Set the right click brush
Desc: Toggle between different target modes
(Commands to build and draw from far away. More Info)
Perm: worldedit.brush.copy
Desc: Left click the base of an object to copy.
Right click to paste
The -r flag Will apply random rotation on paste
Note: Works well with the clipboard scroll action
Video: https://www.youtube.com/watch?v=RPZIaTbqoZw
Perm: worldedit.brush.command
Desc: Run the commands at the clicked position.
- Your selection will be expanded to the specified size around each point
- Placeholders: {x}, {y}, {z}, {world}, {size}
Perm: worldedit.brush.pull
Desc: Pull terrain towards you
Perm: worldedit.brush.sphere
Desc: Creates a sphere.
The -h flag creates hollow spheres instead.
Perm: worldedit.brush.stencil
Desc: Use a height map to paint any surface.
The -w flag will only apply at maximum saturation
The -r flag will apply random rotation
Perm: worldedit.brush.scatter
Desc: Set a number of blocks randomly on a surface each a certain distance apart.
The -o flag will overlay the block
Video: https://youtu.be/RPZIaTbqoZw?t=34s
Perm: worldedit.brush.layer
Desc: Replaces terrain with a layer.
Example: /br layer 5 95:1 95:2 35:15 - Places several layers on a surface
Pic: https://i.imgur.com/XV0vYoX.png
Perm: worldedit.brush.splatter
Desc: Sets a bunch of blocks randomly on a surface.
Pic: https://i.imgur.com/hMD29oO.png
Example: /br splatter stone,dirt 30 15
Note: The seeds define how many splotches there are, recursion defines how large, solid defines whether the pattern is applied per seed, else per block.
Perm: worldedit.brush.sphere
Desc: Creates a circle which revolves around your facing direction.
Note: Decrease brush radius, and enabled visualization to assist with placement mid-air
Perm: worldedit.brush.recursive
Desc: Set all connected blocks
The -d flag Will apply in depth first order
Note: Set a mask to recurse along specific blocks
Perm: worldedit.brush.blendball
Desc: Smooths and blends terrain
Pic: https://i.imgur.com/cNUQUkj.png -> https://i.imgur.com/hFOFsNf.png
Perm: worldedit.brush.line
Desc: Create lines.
The -h flag creates only a shell
The -s flag selects the clicked point after drawing
The -f flag creates a flat line
Perm: worldedit.brush.spline
Desc: Click to select some objects,click the same block twice to connect the objects.
Insufficient brush radius, or clicking the the wrong spot will result in undesired shapes. The shapes must be simple lines or loops.
Pic1: http://i.imgur.com/CeRYAoV.jpg -> http://i.imgur.com/jtM0jA4.png
Pic2: http://i.imgur.com/bUeyc72.png -> http://i.imgur.com/tg6MkcF.png
Perm: worldedit.brush.erode
Desc: Erodes terrain
Perm: worldedit.brush.surfacespline
Desc: Create a spline on the surface
Video: https://www.youtube.com/watch?v=zSN-2jJxXlM
Perm: worldedit.brush.surface
Desc: Use a height map to paint any surface.
The -w flag will only apply at maximum saturation
The -r flag will apply random rotation
Perm: worldedit.brush.shatter
Desc: Creates uneven lines separating terrain into multiple pieces
Pic: https://i.imgur.com/2xKsZf2.png
Perm: worldedit.brush.scattercommand
Desc: Run commands at random points on a surface
- The scatter radius is the min distance between each point
- Your selection will be expanded to the specified size around each point
- Placeholders: {x}, {y}, {z}, {world}, {size}
Perm: worldedit.brush.populateschematic
Desc: Chooses the scatter schematic brush.
The -r flag will apply random rotation
Perm: worldedit.brush.butcher
Desc: Kills nearby mobs within the specified radius.
Flags:
-p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing.
Perm: worldedit.brush.smooth
Desc: Chooses the terrain softener brush.
The -n flag makes it only consider naturally occurring blocks.
Perm: worldedit.brush.clipboard
Desc: Chooses the clipboard brush.
The -a flag makes it not paste air.
Without the -p flag, the paste will appear centered at the target location. With the flag, then the paste will appear relative to where you had stood relative to the copied area when you copied it.
Perm: worldedit.brush.height
Desc: This brush raises and lowers land.
- The -r
flag enables random off-axis rotation
- The -l
flag will work on snow layers
- The -s
flag disables smoothing
Note: Note: Use a negative yscale to reduce height
Snow Pic: https://i.imgur.com/Hrzn0I4.png
Perm: worldedit.brush.height
Desc: Flatten brush flattens terrain
- The -r
flag enables random off-axis rotation
- The -l
flag will work on snow layers
- The -s
flag disables smoothing
Perm: worldedit.brush.ex
Desc: Shortcut fire extinguisher brush
Perm: worldedit.brush.height
Desc: This brush flattens terrain and creates cliffs.
- The -r
flag enables random off-axis rotation
- The -l
flag will work on snow layers
- The -s
flag disables smoothing
Perm: worldedit.brush.cylinder
Desc: Creates a cylinder.
The -h flag creates hollow cylinders instead.
Perm: worldedit.brush.gravity
Desc: This brush simulates the affect of gravity.
The -h flag makes it affect blocks starting at the world's max y, instead of the clicked block's y + radius.
(Manipulate billions of blocks: More Info)
Perm: worldedit.anvil.replace
Desc: Replace all blocks in the selection with another
Perm: worldedit.anvil.replaceall
Desc: Replace all blocks in the selection with another
Perm: worldedit.anvil.copychunks
Desc: Lazily copy chunks to your anvil clipboard
Perm: worldedit.anvil.deleteallold
Desc: Delete all chunks which haven't been occupied for age-ticks
and have been accessed since file-age
(ms) after creation
Perm: worldedit.anvil.removelayer
Desc: Remove if all the selected layers in a chunk match the provided id
Perm: worldedit.anvil.countallstone
Desc: Count all blocks in a world
Perm: worldedit.anvil.distr
Desc: Replace all blocks in the selection with another
Perm: worldedit.anvil.pastechunks
Desc: Paste the chunks from your anvil clipboard.
The -c will align the paste to the chunks.
Perm: worldedit.anvil.replaceall
Desc: Replace all blocks in the selection with another
(Super-pickaxe commands: More Info)
Perm: worldedit.superpickaxe.recursive
Desc: Enable the recursive super pickaxe pickaxe mode
Perm: worldedit.superpickaxe.area
Desc: Enable the area super pickaxe pickaxe mode
Perm: worldedit.superpickaxe
Desc: Enable the single block super pickaxe mode
(Commands for moving the player around: More Info)
Perm: worldedit.navigation.unstuck
Desc: Escape from being stuck inside a block
Perm: worldedit.navigation.up
Desc: Go upwards some distance
Perm: worldedit.navigation.ascend
Desc: Go up a floor
Perm: worldedit.navigation.jumpto.command
Desc: Teleport to a location
Perm: worldedit.navigation.descend
Desc: Go down a floor
Perm: worldedit.navigation.thru.command
Desc: Passthrough walls
Perm: worldedit.navigation.ceiling
Desc: Go to the celing
(List, load and view information related to snapshots)
Perm: worldedit.snapshots.list
Desc: List snapshots
Perm: worldedit.snapshots.restore
Desc: Choose the nearest snapshot after a date
Perm: worldedit.snapshots.restore
Desc: Choose the nearest snapshot before a date
Perm: worldedit.snapshots.restore
Desc: Choose the snapshot based on the list id
Perm: worldedit.snapshots.restore
Desc: Choose a snapshot to use
Perm: worldedit.snapshots.restore
Desc: Restore the selection from a snapshot
(Run craftscripts: More Info)
Perm: worldedit.scripting.execute
Desc: Execute a CraftScript
Perm: worldedit.scripting.execute
Desc: Execute last CraftScript
([legacy] Inspect chunks: More Info)
Perm: worldedit.delchunks
Desc: Deprecated, use anvil commands
Perm: worldedit.chunkinfo
Desc: Get information about the chunk that you are inside
Perm: worldedit.listchunks
Desc: List chunks that your selection includes
(Help for the various masks. More Info)
Desc: Offset a mask
Desc: percentage chance
Desc: Restrict to initial id
Desc: Restrict to initial data
Desc: Negate another mask
Desc: expression mask
Desc: in a specific biome. For a list of biomes use //biomelist
Desc: If there is a non air block
Desc: Restricts blocks to within a specific radius range of the initial block
Desc: Restrict to surfaces (any solid block touching air)
Desc: inside the provided selection
Desc: Restrict to specific terrain angle
The -o flag will only overlayExample: /[0d][45d]
Explanation: Allows any block where the adjacent block is between 0 and 45 degrees.
Example: /[3][20]
Explanation: Allows any block where the adjacent block is between 3 and 20 blocks below
Desc: Adjacent to a specific number of other blocks
Desc: Restrict to specific sky light levels
Desc: Restrict to specific opacity levels
Desc: Restricts to blocks with light (sky or emitted)
Desc: Restrict to blocks without light (sky or emitted)
Desc: Use simplex noise as the mask
Desc: Restrict to specific light levels
Desc: inside the player's selection
Desc: Restrict to specific block brightness
Desc: Restrict to specific block light levels
Desc: Restrict to initial block id and data
Desc: below a specific block
Desc: Restrict to initial z axis
Desc: Restrict to initial y axis
Desc: Restrict to walls (any block n,e,s,w of air)
Desc: sides with a specific number of other blocks
Desc: above a specific block
Desc: Restrict to initial x axis
Desc: If there is a solid block
(Help for the various patterns. More Info)
Desc: Offset a pattern
Desc: Apply a pattern depending on a mask
Desc: Only change the block id
Desc: Randomly spread blocks
Desc: Only place a block once while a pattern is in use
Use with a brush when you don't want to apply to the same spot twice
Desc: Set the biome
Desc: Only change the block data
Desc: Use the blocks in your clipboard as the pattern
Desc: The pattern will not be provided the y axis info
Desc: Expression pattern: http://wiki.sk89q.com/wiki/WorldEdit/Expression_syntax
Desc: Use the block that is already there
Desc: Use the pattern's id and the existing blocks data with the provided mask
- Use to replace slabs or where the data values needs to be shifted instead of set
Desc: The pattern will not be provided the z axis info.
Example: #!x[#!z[#~[#l3d[pattern]]]]
Desc: Use simplex noise to randomize blocks
Desc: Average between the existing block and a color
Desc: A darker block based on the existing terrain angle
Desc: Block data based on the existing terrain angle
Desc: Saturate the existing block with a color
Desc: Desaturated color of the existing block
Desc: Darken the existing block
Desc: Lighten the existing block
Desc: Places your full clipboard at each block
Desc: Only place a block once in a column while a pattern is in use
Desc: Use the block closest to a specific color
Desc: Offset the pattern to where you click
Desc: Use the x,y,z coordinate to pick a block from the list
Desc: Sequentially set blocks from a list of patterns
Desc: The pattern will not be provided the z axis info
Desc: Randomly change the position to another block on the surface
Desc: Randomly spread solid blocks
(Help for the various transforms. More Info)
Desc: Offset transform
Desc: All changes will be rotate around the initial position
Desc: All changes will be scaled
Desc: Always use a specific pattern
Desc: Use the x,y,z coordinate to pick a transform from the list
Desc: Sequentially pick from a list of transform
Desc: Random offset transform
This wiki is outdated, move to https://github.com/IntellectualSites/FastAsyncWorldEdit-Documentation/
This Wiki is for Legacy Versions (1.8 - 1.12.2). Check here for 1.13+ versions: https://github.com/IntellectualSites/FastAsyncWorldEdit-Documentation/