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I was browsing the mesh implementation to get a better understanding of how it works. I see patterns like [1] which look like they cache instance specific values globally across the entire program. See [2] for example. Maybe I am missing something or have parsed this C++ wrong or maybe you only have one mesh instance per program execution and never hit an issue?
[1]
Line 426 in 396f6a7
static bool calc = false, answer; |
[2] https://godbolt.org/z/x8h5onMqs
Will