**These features allow the user to tinker the properties for each Tile in an active Tileset.** The user can decide whether: * If a Tile is "solid," or if the player collides with this Tile. * If the Tile deals damage to the player. * If the Tile is transparent (though I might change this from a boolean to having each Tile take in alpha values from 0 to 100). This might be useful if the user wants to easily add characteristics for each Tile.