BGFX crashing with Directx12 in debug build #3059
anthonyrjs
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Having the same issue :( |
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Yup I can confirm that I am getting the same crash on D3D12. It doesn't crash on D3D11. |
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I also confirm the issue in a debug build. |
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I'm not at all sure why this was disregarded as a bug and filed as a question in discussions, hence I opened another bug report: |
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Open one of the examples in Debug mode with Directx12 as the renderer type, it will crash with an unhandled exception on line 4040 in renderer_d3d12.cpp.
In visual studio the message given is: Unhandled exception at 0x00007FFF3F21F61E (ucrtbase.dll) in example-04-meshDebug.exe: Fatal program exit requested.
Happens every time both in my own project and in the examples (tried cubes & mesh examples). Doesn't happen in a Release build.
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