Window disappears after bgfx::init() #2642
FlightBlaze
started this conversation in
General
Replies: 1 comment 4 replies
-
I see from the output that bgfx is running in multi-threaded mode, but you seem to be forcing bgfx to be single-threaded. Have you tried calling |
Beta Was this translation helpful? Give feedback.
4 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Hi! I made a minimal BGFX project that creates a window and should render purple color
What's the problem:
After bgfx::init() the GLFW window magically disappears.
Without bgfx::init() the window is displayed normally.
Steps to reproduce on Mac:
Hardware and software:
MacBook Air on M1 chip
Visual Studio Code with CMake Tools extension
Clang 13.0
Beta Was this translation helpful? Give feedback.
All reactions