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What would that mean for rotation? |
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Created an issue for this #325 |
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Hello, while working with 2D/3D transformation using matrices I felt a certain transformation was missing. There is no ergonomic way to turn a matrix for 3D transformation (Mat4) into a matrix for 2D transformation (Mat3) preserving the translation; for example cut off Z off a Mat4, so remove 3rd column and 3rd row. Same thing is missing from the Affine types.
I think it would be a good convenience function
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