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A-BookC-EditingCopyediting, rewording and polish.Copyediting, rewording and polish.C-Tracking-IssueS-Ready-For-ImplementationThe core questions are answered: just add codeThe core questions are answered: just add code
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Reading through the whole text of The Book, and noting things as I go:
General:
- Missing sections for Graphics, Audio, User Interface, etc.
- Status: out of scope
In intro/what-is-bevy/
:
- "Bevy is a modern, ECS-first game engine written in Rust". This comes before the explanation of what ECS is. How about we just drop that bit and say "Bevy is a modern game engine written in Rust"
In intro/the-three-letters/
:
- The "database metaphor" is mentioned in several chapters, including this
intro/the-three-letters/
,storing-data/entities-components/
andstoring-data/world/
. But there are problems:- Each chapter talks about the concept as if it were being introduced for the first time, despite the fact that we've already talked about it in previous chapters.
- There's a lot of redundancy and repetition in the different explanations.
- The explanation in
storing-data/entities-components/
is the clearest of the three, however the one instoring-data/world/
introduces the concept of archetypes. - We should trim down these sections to include only the new ideas and not re-explain the concept every time; we can refer to the database metaphor via link to previous sections.
- There are also a couple of other places where the database metaphor is referenced, but are clearly written in a way that implies that the concept has already been introduced in previous sections. These are OK but should have links.
- Status: TODO
In intro/the-three-letters/
- Consider adding a final section, "Why ECS?". This can talk about the benefits of performance, and reuse via composability. We should probably also note that the maximum benefit of ECS can only be achieved by adopting an ECS mindset.
- Status: Add a short section on "why ECS" to the book intro #2166
In storing-data/local-system-param/
- I would put this section last in
storing-data
, because this feature is so rarely used; at the very least it should come after resources and relations - Status: Move Local system param section to end of chapter #2167
In control-flow/systems/
- Lots of bad links
- Needs more examples, but fewer inline examples
- Status: TODO
In control-flow/run-conditions/
- Needs lots more examples
- Status: TODO
In control-flow/commands/
- Examples please
- Status: TODO
In the-game-loop/app/
- Show example of plugin registration
- Status: Write the book page for plugins #2179
In architecture/
- I'd like to find a better word than "architecture" here, or at least call it "High-level architecture".
- Status: Rename architecture chapter to modular architecture; move states out #2164
In architecture/states/
- I think this section would be better placed under "Control Flow" or "The Game Loop"
- Status: Rename architecture chapter to modular architecture; move states out #2164
In best-practices/
- This section isn't really so much about best practices (how to achieve engineering quality), it's about developer happiness. Maybe rename to "Productive Development" or "Development Tips"?
- Status: Rename and split best practices chapter #2163
IceSentry
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A-BookC-EditingCopyediting, rewording and polish.Copyediting, rewording and polish.C-Tracking-IssueS-Ready-For-ImplementationThe core questions are answered: just add codeThe core questions are answered: just add code