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I'd like to see us upstream more stuff. It's a challenge, but a different kind of challenge than greenfield work, which mostly comes from solving problems in the ecosystem crate by modifying the ecs or the other core crates (the for bevy_picking this was adding bubbling to observers). IMO it's something you're usually going to need engine-devs for (which was the issue with the student group, not their fault).
For future up streams, this is probably how I'd work it:
- Design and implement necessary engine features, and in parallel add polish to the ecosystem crate.
- Copy all the important files from ecosystem crate verbatim into the engine repo (leave stuff out of the workspace/example tree).
- Mock the up-streamed crate to get it compiling (even if it's broken) and write specs/tests.
- Integrate new ecs features and fix broken stuff until it meets the specs/tests.
- Iterate on the up-streamed api with feedback from early adopters (this was crucial for getting
bevy_picking
ready for release).
I probably wouldn't try to plan more than one of these stages at a time. It's better to bite off manageable chunks.
Originally posted by @NthTensor in bevyengine/bevy#16431 (reply in thread)