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There unfortunately isn't a demo about it, and it requires a bit more schlep, but yes. Two top-level ways you could go about doing this:
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My scenario is as follow:
There is a battle n client side.let's say I have some object which in usual shapes that are moving around on a plane, and at last when battle's over some data used to describe battles would upload to my server as some sort input to a server side battle-result-verify program.
And here is the question, I already get the 'input' data which could tell me the specific time obj1 collide with obj2 at a specific position,I just want to do a check for that collision detection, so can I use bepuphysics just as a library and use only collision detection function?
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