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A relevant, but still messy-and-something-I'd-like-to-improve, implementation is over here. Some notes:
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Hi, I've been taking some pretty heavy inspiration from this library for use in a funny little software rasterizer I'm working on. I saw the shiny-looking GatherScatterer class and the methods in Vector2/3/4Wide where it's used. I started to use it only to see your comment about how gather/scatter should ideally be replaced by vectorized transposes. I was wondering what that might look like for say, Vector3Wide for example if I wanted to accomplish similar re-ordering of the values.
I'm still learning how best to utilize SIMD to accelerate math-heavy workloads so forgive me if some of my terminology or use-cases are a a little inaccurate or misguided :p
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